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Making Of 'Silent House'

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(Score 4.75 out of 5 after 55 Votes)
| Comments 8
Date Added: 21st November 2013
Software used:


For the grass, bushes and trees I used different types of foliage. To spread and create the eco-system I used the Forest Pack plug-in for 3ds Max. I began first with a lawn-grass type, and then added more tall grass, some flowers, the bushes and finally the trees, and I composited them using the Forest Pack painting tool.

Adding the vegetation to the image

Camera setup

For the camera setup, I usually do a few different cameras and I test it to see what the best camera angle for the image and final composition will be. Finally, I opted for the camera shown below because it was the best option for what I had in mind for my composition.

I used this camera angle for my final render


For the lighting I used a V-Ray Dome light with HDRI, with the VRayCamera. The following three images show my settings.

The scene I will be lighting

Some of the settings used in V-Ray

More settings for the camera

Render setup

For the rendering I like to choose all the passes that I will need use to do the post-production. The render settings are also shown below. After 6 hours of rendering, I then had the raw render, ready for me to start the post-production.

These are the settings for the passes I use in post-production

These are the render settings I used

The raw render, ready for post-production


This was the final stage and the most important, because it was where I could fix some render errors and get the final desired look.

The final version of Silent House

Top tip: atmosphere and ambience

One the most important things is to get a good atmosphere into your image. In 3ds Max, I created the volumetric light and fog with the VRayEnvironmentFog, because for this image I want cool sun rays coming through the trees, and a morning fog effect, as you see in the V-Ray environment pass here.

Creating atmosphere and ambience


To see more by Sérgio Merêces, check out Digital Art Masters: Volume 9

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Readers Comments (Newest on Top)
Sérgio Merêces on Tue, 25 November 2014 3:40pm
Thank you all!
Thanh on Sat, 10 May 2014 1:09am
Thank you for this Tutorial. I'm very curious about your settings in the Vray EnvironmentFog. Could you please show it to us and explain how to use it correctly? I started trying to get those volumetric lights with Vray EnvironmentFog but it ends up with an noisy washed out rendering. And what light did you use? Thanks very much
Wonjun on Fri, 09 May 2014 9:41pm
You understand me for render setup V-ray!
Sergio Mereces on Fri, 22 November 2013 10:55am
thank you all! here is the pos-production video breakdown:
H A M I D on Thu, 21 November 2013 8:26pm
Thanks Sergio ..... very useful...
Marcus on Thu, 21 November 2013 2:16pm
Thanks for explaining your workflow and the 'top tip' at the and;)
Carlos Azevedo on Thu, 21 November 2013 1:43pm
pt: Bom trabalho. Os raios de sol entre as arvores já ficaram na imagem original do vray, pelo que entendi, mas eu tenho tentado fazer o mesmo e não consigo esse efeito. Uso o vray par c4d. tens alguma sugestão que me possa ajudar? Obrigado. en: Good job. Sunbeams between the trees were already in the original image vray, I understand, but I have tried to do the same and I can not have this effect. Use the vray c4d pair. you have any suggestions that can help me? Thank you.
Alexandre Jarek on Thu, 21 November 2013 11:59am
Very nice Sergio!
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