Keep up-to-date with Free tutorials!!


Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
1 | 2 | 3
Making of 'The Counterattack'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star half
(Score 4.73 out of 5 after 15 Votes)
| Comments 1
Date Added: 15th November 2013

Step 4: Retopology

When I thought the mass and volume of the sculpture were the way I wanted, I began retopologizing the mesh using ZRemesher on each item (without worrying about edge loops and animation). I then passed it back into 3ds Max to map. After the mapping was finished, I added the final details and made final adjustments in ZBrush.

The character was retopologized using ZRemesher

Step 5: Textures and Materials

As I had already searched for and found references at the beginning of this project, I already had something in mind about what to use. I'll often find that even after trying several times it doesn't end up as cool as I imagined it would be, but it's good to have some options in mind and test until you feel satisfied about the result.

For the skin, I painted a texture in Photoshop mixed with some photo textures and I used the shader VrayFastSSS2, using the Normal map generated in ZBrush.

These show the character's skin shader and texture

Step 6: Textures and Materials 2

For all the others objects I used VrayMtl, and always with a bump map. After some trials and test paintings, I had my finished model ready to go to the next step.

This is the texture and shaders ready at this point

Step 7: Hair

Making the hair was always a big problem for me, but after a lot of studying I started to adjust to Ornatrix, and now I always use it in all my projects. I'm still not good with hair, but now I can make characters that aren't bald!

Emerson uses Ornatirix to create the hair for his character

< previous page continued on next page >

1 | 2 | 3
Related Tutorials

The making of Rosie – The Jetsons

by Fagmario Gomes Rodrigues
published on 2014-04-17

Keywords: Making of, tutorial, project

rating star fullrating star fullrating star fullrating star fullrating star none (16)
Comments 1 Views 50930

Baking ZBrush Materials to a Texture Map

by Joseph Drust
published on 2009-06-23

Keywords: baking, materials, texture, map, texturing, zbrush,

rating star fullrating star fullrating star fullrating star fullrating star full (2)
Comments 0 Views 22446

Create photorealistic cars in Maya

by Alexandr Novitskiy
published on 2016-05-13

Keywords: cars, Maya, tutorial

rating star fullrating star fullrating star fullrating star fullrating star half (6)
Comments 0 Views 12366

Stylized characters

by Aekkarat Sumutchaya
published on 2016-03-21

Keywords: Aekkarat Sumutchaya, photoshop, characters

rating star fullrating star fullrating star fullrating star halfrating star none (3)
Comments 0 Views 7896
Readers Comments (Newest on Top)
JABO on Mon, 02 December 2013 3:02pm
I would love a video of this process!!!!!
Add Your Comment..