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Project Overview: Hunter

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star half
(Score 4.7 out of 5 after 44 Votes)
| Comments 4
Date Added: 23rd July 2013
Software used:


Because some of the materials were quite heavy and took a long time to render, I set my render test settings to a very low quality. This is always good practice and will speed up your workflow; the last thing you want to be doing is waiting around for test renders. I used the default draft settings for the tests and kept the render size small.

Once I was happy with my render and the lighting looked reasonable, I moved on to a larger render. This render had slightly increased settings such as bounce and final gather rays cast.


Render configuration

Compositing in Photoshop

For the compositing, I worked with the final render with some passes (AO, Alpha).



These are the final shots and some additional images


I also made an animation for the helmet, just to show how it would open and close:


I would like to thank you for reading this project overview. This has been an opportunity for me to show a little of my workflow. If anyone has any questions about this overview or any of my other artworks then feel free to contact me at

Good luck!

To see more by Christopher Parnian, check out Digital Art Masters: Volume 9

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Readers Comments (Newest on Top)
Hooman Rostamian on Sun, 29 September 2013 12:58am
Awesome Design.
Christopher Parnian on Wed, 31 July 2013 6:45am
Thanks guys :)
Mehran on Thu, 25 July 2013 9:29am
hi mr parnian tnx for making of
Andrew on Tue, 23 July 2013 5:03pm
Amazing! You should link the guys on CryDev too :D
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