Keep up-to-date with Free tutorials!!


Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
1 | 2 | 3 | 4 | 5
Topology Chapter 1

| Your Rating:
rating star fullrating star fullrating star fullrating star halfrating star none
(Score 3.67 out of 5 after 12 Votes)
| Comments 1
Date Added: 15th May 2013
Software used:

As I mentioned, the point of this process is not to talk about the sculpting process, so let's start working on our topology. I use Silo because I really like the way the Snap tool works, but the principles can be followed in other software packages as well.

I usually start the process by making the high poly model slightly transparent as I think it helps with viewing the topology. If you are using Silo you can turn on Ghost Shaded mode and hide the wireframes (Fig.13 - 14).


Remember to turn on the Snap tool before starting to retopologize. You can find this tool in all the main software like Maya, 3ds Max, XSI and modo etc. Even ZBrush has great tools to do this (Fig.15).

Fig. 15

It is very important to make the loops follow the flow of the volumes/shapes and avoid triangles and shapes with any other amount of sides than four. You will come across problems if you use shapes with more sides than four when using blend shapes, rigging or even when rendering. Some software doesn't work correctly when rendering displacement maps and using geometry with triangles.

Start by creating a single polygon and extruding the edges from it. In the beginning the most important thing is to set the direction of the loops (Fig.16 - 17). I usually work in separate areas and then try to connect them. You can see this at work in Fig.18 - 21.


Fig. 18



< previous page continued on next page >

1 | 2 | 3 | 4 | 5
Related Tutorials

Making Of 'Zitto'

by Fernando Faustino Ribeiro
published on 2009-12-09

Keywords: character, creature, cartoon, alien,

rating star fullrating star fullrating star fullrating star fullrating star full (1)
Comments 0 Views 73184

Making Of 'Who is Spock?'

by Andrei Szasz
published on 2010-02-17

Keywords: character, male, human, spock, star, trek,

rating star fullrating star fullrating star fullrating star fullrating star full (4)
Comments 0 Views 98037

Making A Toon Character Called 'Geoff' & his Rig

by Tom Greenway
published on 2009-06-22

Keywords: character, creature, modeling, rigging, max,

rating star nonerating star nonerating star nonerating star nonerating star none (0)
Comments 0 Views 54244

Master MODO portraits: 'My Kiwi Friend'

by Bert Heynderickx (aka Alberto Ezzy)
published on 2014-11-20

Keywords: character, portrait, modo, 3d

rating star fullrating star fullrating star fullrating star fullrating star half (9)
Comments 0 Views 24465
Readers Comments (Newest on Top)
Giovanni Leal on Fri, 14 June 2013 10:49pm
es: necesito tutoriales para disenar y animar personajes pero con mas detalles en espanol ; podria recomendar algunos o libros especializados. en: need tutorials to design and animate characters but with more details in Spanish, could recommend some or specialized books.
Add Your Comment..