Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3
Cartoon Critters: How to Stylize and Create Animals - Emu

| Your Rating:
rating star fullrating star fullrating star fullrating star halfrating star none
(11 Votes)
| 118909 Views
| 1 Comments
| Comments 1
Date Added: 5th April 2013
Software used:

Detail

I converted the ZSpheres into a mesh and continued working on the character. I decided that my character should have hair so I made a mesh to represent it and blocked in the main parts to better understand the proportions. I also decided that my character should have some kind of scarf on as the references of the emus had a lot of hair around their neck, as if they were in constant fear of catching a cold (Fig.04).

1697_tid_fig_04-a.jpg
Fig.04

I moved the model to 3ds Max and continued working on the design by blocking out the big parts but not concentrating on the details. This is also the time when I started thinking about the color of my character. Though natural emus are a gray/brown color it would not be the best solution to leave it like this and so I decided to change the color scheme. I roughly colored the character and it seemed okay to me (Fig.05).

1697_tid_fig_05.jpg
Fig. 05


After that I made a draft render and took it into Photoshop. I added some details quickly, just to have a sense of what the finished character could look like. I was very aware that my emu looked a bit like a chicken (don't get me wrong - I like chickens). I also didn't like the proportions so I made some improvements using the Liquify filter in Photoshop. By the way, for those of you who can't find it anywhere you have to download it separately for CS5 from the Adobe site. As far as I remember it was included in the standard CS4 pack. But this is one of those "must use" plugins when designing a character. It means you can quickly and easily change the proportions of your model without having to spend much time on it. You can use this chance to spend 15 minutes thinking about where you want to head with your character, then you can remodel it later. It is always a good idea to exaggerate the key features of your character as it will help people to relate to your design better. As you can see I have made the neck and its legs much thinner and the body smaller, thus adding a desirable contrast to the character. The combination of a heavy head and huge feet on a thin neck and legs makes the character look the way I wanted it to (Fig.06). And now it didn't look like a chicken! Great!

1697_tid_fig_06.jpg
Fig. 06





< previous page continued on next page >

 
1 | 2 | 3
Related Tutorials

Making Of 'Zombie In The Closet'

by Yaroslav Primachenko
published on 2011-07-18

Keywords: creature, zombie, monster, cartoon,

rating star fullrating star fullrating star fullrating star fullrating star half (8)
Comments 1 Views 160781

Making Of 'Aaaa!'

by Yaroslav Primachenko
published on 2009-10-08

Keywords: character, creature, monster, freaky,

rating star fullrating star fullrating star fullrating star nonerating star none (6)
Comments 0 Views 78226

Making Of 'Female Cleric: From First Concept to Final Render'

by Arno Schmitz
published on 2013-04-02

Keywords: character, female, cleric,

rating star fullrating star fullrating star fullrating star fullrating star half (33)
Comments 1 Views 179464

From Paper to After Effects - Creating an Animated Short from Scratch: Lesson 09

by e.d. Films
published on 2013-07-04

Keywords: character, cartoon, rocket randee,

rating star nonerating star nonerating star nonerating star nonerating star none (0)
Comments 0 Views 18128
Readers Comments (Newest on Top)
avatar
Ray Quinn on Wed, 25 September 2013 1:41pm
Hi, Can you tell me how you made the fur? I felt that your tutorial seemed to jump to a furry, textured image from the zbrush default look and im confused.. Could be me being blind but just thought I would ask..
Add Your Comment..