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Making Of 'Bronze Bust'

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(Score 4.68 out of 5 after 22 Votes)
| Comments 5
Date Added: 19th March 2013
Software used:

In V-Ray is when you use a high reflection glossiness, keeping the values below 0,8, which is very important to increase the subdivs level. In this project I used a low value (16), because it was a very bumpy surface and it "hid" the low resolution of the shader. On polished surfaces it is better to use higher values, like 32+, because if you don't you will have a very grainy reflection. Another tip@ I used some yellow on the reflection color as it gave me a golden look (Fig.08).

Fig. 08

Once the shader was done, it was time to render the final image. It was rendered at 4000 x 3000 pixels and it took around 1-2 hours to complete. I used a Gamma setting of 2,2 on the scene and rendered lots of passes, but I used just three: the beauty render, the ZDepth and a V-Ray Raw Reflection. These helped me a lot with the composition, giving me control over the highlights.

I used some Curves and adjustment layers in Photoshop to increase the image's contrast the way I wanted and added some dust after that (Fig.09).


This project didn't take me lot of time; it was a fast study and I really enjoyed doing it (Fig.10)!

Fig. 10

I hope that you liked this tutorial!

To see more by Fernando Ometto, check out Digital Art Masters: Volume 9

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Readers Comments (Newest on Top)
TVNCL on Thu, 29 May 2014 10:32pm
Very nice but How can were you able to apply the The cavity mask to the decimated model considering the decimated model doesnt have texture coordinates??? how did you unwrap a mesh so dense as that one??? That is very crucial to the conclusion of your tutorial
Ana on Fri, 06 September 2013 9:59pm
Can you please tell me do you have UV s for sculpture?
Hassen Imache on Sun, 24 March 2013 7:53am
Thanks a lot for your tutorial :-)
Narendra Keshkar on Thu, 21 March 2013 11:32am
Awesome Tutorial, will definitely give it a try.
Lourenco Abreu on Tue, 19 March 2013 10:27am
Thanks for the tips, awesome result :-)
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