Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4
Making Of 'Alfa Romeo 2600 Sprint'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(Score 4.76 out of 5 after 17 Votes)
| 150918 Views
| 0 Comments
| Comments 0
Date Added: 13th March 2013
Software used:
Keywords:

Fig.16 shows an AO, which is done using a VRayLightMtl with VRayDirt in the color slot. I was unable to put a bloom effect directly onto the raw render. I tried different things (I'm sure that I did something wrong!) and I finally decided to render the effect in another Max file. Basically, I removed all the lights and I put four new lights into the headlights. After that, I added a VRayLensEffect. Now I had a bloom effect that I could use in post-production (Fig.17).

1683_tid_FIG16.jpg
Fig.16

1683_tid_FIG17.jpg
Fig.17

I also had a ZDepth pass to add some depth of field.

Next I opened the RAW, and I created a new folder that I called "AOs". One of these AOs was blended as Multiply at 75% and the other one was blended as Overlay at 10%. This improved the render a bit; the environment in particular looked much better (Fig.18).

1683_tid_FIG18.jpg
Fig.18


Secondly, I added levels and contrast and did some color correction. I warmed up the image a bit. Then I created a new folder called "Headlight" where I put two layers, one in Screen mode at 85% and the other one in Linear Dodge (Add) mode at 60% (Fig.19).

1683_tid_FIG19.jpg
Fig.19

Finally, after some Levels, adding noise, depth of field and lens correction, I got the final composition (Fig.20). I also added a scratches layer on the top of that.

1683_tid_FIG20.jpg
Fig.20

I hope you found something here helpful!

1683_tid_FIG21.jpg




< previous page

 
1 | 2 | 3 | 4
Related Tutorials

Modeling a Viking ship with splines

by Karl Stocker
published on 2010-12-30

Keywords: vehicle, ship, boat, viking, modeling,

rating star fullrating star fullrating star fullrating star fullrating star half (4)
Comments 0 Views 297997

Making of 'Peterbilt 379'

by Andrey Krygov
published on 2009-12-09

Keywords: vehicle, truck, cab,

rating star fullrating star fullrating star fullrating star fullrating star half (7)
Comments 1 Views 51212

Making Of 'Steam Traveler'

by Andrew Averkin
published on 2010-12-30

Keywords: scene, vehicle, train, locomotive, steam,

rating star fullrating star fullrating star fullrating star fullrating star full (1)
Comments 0 Views 31092

Create a sci-fi car in 3ds Max - Part 1

by Tamas Gyerman
published on 2016-02-11

Keywords: 3ds Max, CINEMA 4D, Photoshop, car, sci-fi

rating star fullrating star fullrating star fullrating star fullrating star full (6)
Comments 0 Views 16874
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment..