Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4
Making Of 'Alfa Romeo 2600 Sprint'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(Score 4.76 out of 5 after 17 Votes)
| 149638 Views
| 0 Comments
| Comments 0
Date Added: 13th March 2013
Software used:
Keywords:

When I finished the modeling process, I started to set up the lighting. I decided to use VRaySun (Fig.05). I also added a V-Ray dome light. I turned off Affect Diffuse and Specular, and I left Reflection on. This light just gave me reflections, so the main light was going to be the sun. To achieve this I put in an HDRI of a city that I found on internet, as initially, I was planning to make a little environment of a city (Fig.06).

1683_tid_FIG05.jpg
Fig.05

1683_tid_FIG06.jpg
Fig.06

You can achieve the first impression of you work using V-Ray RT. Change your renderer, next to Activate Shade, to V-Ray RT. Don't forget to change the mode, from Production to Activeshade mode. A new window will appear and then in a few seconds you will get a previz, which is close to high render quality. The magic of this is that you can move your camera and the render will automatically refresh. It's a powerful tool to refine your composition, change materials or tweak the lighting. I wanted some contrast so I changed the intensity of the sun (Fig.07).

1683_tid_FIG07.jpg
Fig.07


When I was happy with the camera position, I started the environment. I used these two photos from CGTextures as a reference (Fig.08 - 09). The modeling was quite easy; it was just an edit poly with some extrusions. What is important here is the texture. I added an Unwrap modifier to the geometry and fitted all the pieces to the texture. In this case I used Planar projections, which got the work done (Fig.10).

1683_tid_FIG08.jpg
Fig.08
1683_tid_FIG09.jpg
Fig.09

1683_tid_FIG10.jpg
Fig.10





< previous page continued on next page >

 
1 | 2 | 3 | 4
Related Tutorials

Sci-fi cars in Maya: Desert Racer Part 1

by Rory Björkman
published on 2017-01-12

Keywords: car, desert, racer, scifi, Rory Björkman, Maya

rating star fullrating star fullrating star halfrating star nonerating star none (5)
Comments 0 Views 4370

Making Of 'Taxi'

by Maksym Khirnyy
published on 2009-12-09

Keywords: scene, fantasy, vehicle, ship, aircraft,

rating star fullrating star fullrating star halfrating star nonerating star none (2)
Comments 0 Views 46035

Paint a desert buggy concept

by Alexander Guillen
published on 2016-10-27

Keywords: Alexander Guillen, buggy, concept, car

rating star fullrating star fullrating star fullrating star nonerating star none (2)
Comments 0 Views 3063

Making Of 'Mustang 1970 Mach 1'

by Tom Isaksen
published on 2012-08-24

Keywords: scene, vehicle, car, mustang,

rating star fullrating star fullrating star fullrating star fullrating star full (41)
Comments 16 Views 324721
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment..