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Making Of 'P'

| Your Rating:
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(Score 4.67 out of 5 after 30 Votes)
| Comments 5
Date Added: 18th February 2013
Software used:

After my client had chosen his favorite pose, I added a base to my bust and began my polishing pass.


For my presentation I used a typical portrait light setup. A key light to cast shadows, a rim/back light and a simple fill light (Fig.17).

Fig. 17

From ZBrush's Standard Materials section, I chose the SkinShade4 material. I started to change the Specular and Cavity colors. My idea was to give the presentation a really soft look. Therefore I also lowered the Specular value and adjusted the Specular Curve. Fig.18 shows you the difference between the two materials.

Fig. 18

To render the final image I used ZBrush's Best Preview Render (BPR). As you can see in Fig.19, Shadows and AO were enabled, and Details had a value of 2. Under the BPR Filters I chose Filter/Glow with the blending mode set to Lighten, activated the Floor Grid, and increased the Rays and Res values.



Compositing was done in Photoshop, where I combined the different layers with different blending modes (Fig.20).

Fig. 20

And here is the final result (Fig.21).

Fig. 21

I had finally delivered a design with which my client was happy!

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Readers Comments (Newest on Top)
AlexSvet on Mon, 26 May 2014 8:32pm
Perfect!! I want more!
Christian on Wed, 20 February 2013 9:57am
He guys! Thanks for all of the kind words.I really appreciate it! @Ivan: MP_CLAY07 and MatCap Skin04 from the other mat's did it by myself.
Rick Donovan on Mon, 18 February 2013 9:55am
Just awesome. Thanks for showing your process.
Ivan on Mon, 18 February 2013 9:50am
Hi, nice Tutorial, well done! Could you posts the names of MatCaps?
ZDEN on Mon, 18 February 2013 9:46am
Your tutorial is awsome ! Great job and good explanation !
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