To create the other boot we are going to use another ZBrush plugin that can be downloaded from Pixologic - the Subtool Master.
- Select the boot Subtool.
- From the Zplugin menu choose Subtool Master.
- From the Subtool Master pallet choose Mirror.
- Enable Append as a new Subtool and press OK. This will take a while.
- Select the mirrored boot and position it according to the pose (Fig.30).
If you examine photos of baggy jeans, you will notice that they are full of geometric shapes where the cloth is compressed, especially in triangular and rhombus shapes (Fig.31).
In the image I demonstrate the technique used to create the folds:
- Select the trousers Subtool.
- Increase the subdivisions to 7.
- Select the ClayTubes brush.
- Create the limits of the geometric shapes with the clay tubes.
- Use the same brush to fill the cavities inside the borders you have sculpted, creating ramped surfaces to define the planes.
- Choose the mPolish brush and the Smooth brush to polish the rough surface.
In the image you can see how the sculpting of the trousers evolved (Fig.32). I've gone with a chiseled look so some of the folds are really sharp and exaggerated.
You can also notice that the character's pose and proportions have been refined; for that I have used the Move brush.
I used the Stitch1 brush with several alphas for the jean stitches. In Fig.33 you can see the three alphas that were used: one stitch, two stitches, two stitches and a fold.
In Fig.34 you can see the character from different angles. This concludes the first chapter. In the following chapter we will deal with the UVs, textures and modeling of the belt in 3ds Max, and in the last chapter we will create the materials and lighting. See you in the next chapter!
To see more by Jose Alves da Silva, check out Digital Art Masters: Volume 9
and ZBrush Character Sculpting