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Compositing in Nuke

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| Comments 4
Date Added: 18th October 2012
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Headlight Material

The headlight material is a bit diffcult. We will need to prepare the bump map in advanced to get the correct roughness (Fig.16).

1608_tid_fig16.jpg
Fig.16

Studio Material

The last material that we'll consider is the material of the studio. I have a blue studio, so the GI of it badly influences the car. I can solve this by using VRayOverrideMtl and putting in GI VRayMtl, which solves the problem (Fig.17).

1608_tid_fig17.jpg
Fig.17


Render and Render Elements Settings

Set out the resolution with which we want to render. It is 2000 to 1335 pixels. In the VRay tab, activate Frame Buffer, assign a saving location and file format. Here are the settings you should have (Fig.18):

? OpenEXR 32-bit/Channel
? Image Sampler: Adaptive DMC
? Antialiasing: VRaySincFilter
? Color Mapping > Type: Reinhard

1608_tid_fig18.jpg
Fig.18





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Readers Comments (Newest on Top)
avatar
Tatevik on Sat, 29 December 2012 8:32pm
It's Perfect !!!
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Mariam on Sun, 28 October 2012 11:19am
Thak you for tutorial
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Ryan on Thu, 18 October 2012 3:27pm
very usefull indeed ... thnx friend
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Karen on Thu, 18 October 2012 12:44pm
Thank you very much. Very usefull lesson
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