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Making Of 'The G-Spot'

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Date Added: 15th October 2012
Software used:

The fabric used on bed was generated with Marvellous Designer. For the mattress sheet I used a simple box as an avatar. For the blanket that is over the bed I created an avatar the included the bed base and the sheet was again generated by Marvellous. To make it a bit lighter, I optimised the model using Pro Optimiser from 3ds Max (Fig.04).


The curtains were also generated using Marvellous. In Fig.05 you can see two models from the scene.


Marvellous can do very interesting movements; some of them are very hard to achieve in other software packages. For the curtains I did not utilise an avatar, but only a piece of fabric seamed on the curtain. So I deactivated this pattern for stray static so the curtain could adapt to that (Fig.06).

Fig. 06

For the fabric of the pouffe I used some simple patterns from Marvellous: one circular and two rectangular, on the sides. The wrinkled effect came from the different pattern sizes (Fig.07 - 08).


For the photo frame I utilised a photo as a texture, using all the effects from the real model. This technique is interesting to use for some types of objects (Fig.09).


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Readers Comments (Newest on Top)
Gautam Sahai on Thu, 30 April 2015 3:14pm
hi your work is really amazing.. it is really hard to get everything as you want, i mean your glass mtl, wood floor, fabric ,looks really nice... lighting, camera .... amazing.... Thanks for shearing this tutorial. could you please share about how you make this wood floor. how you model it and apply texture on it. it would be really helpful... Thanks :)
Phadron on Thu, 09 January 2014 7:30pm
missing vray settings pls!
Killow on Tue, 25 December 2012 8:32am
thanks for this making of
Cesar on Mon, 26 November 2012 6:16pm
Great Render, but I miss the Vray settings because Im learning Vray and I want to make renders like this one. Thanks.
Mihai on Fri, 02 November 2012 7:38am
Can someone please make a tutorial for maya and stop with max tutorials there are hundreds of tutorials for max and very few for maya.
Bruno Fernando on Thu, 18 October 2012 12:59am
Great work as always.
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