Keep up-to-date with Free tutorials!!


Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
1 | 2
Making Of 'Ancient Library'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star half
(Score 4.71 out of 5 after 14 Votes)
| Comments 3
Date Added: 15th August 2012

Watching movies such as The Golden Compass, 300, Indiana Jones, Pans Labyrinth inspired me greatly in creating this scene. I was amazed by the art of every shot in all those movies, the majesty and direction as well as the final composite. I really wanted to do a project with a scene like this, drawing on the vintage but realistic look I saw in those movies, and I was searching for every excuse to find the time, when finally I was asked to create the scene for a game cinematic. It took me two weeks overall to complete this project and a lot of trial and error.

When I started this project I did a lot of research into old libraries - I even visited some. I also gathered some references for the objects and look I wanted to create, including images of classical astronomy, medieval instruments and decorations (Fig.01).


Thanks to my growing object library I only had to model a few things, which sped up the process. For the models I had to create I used my reference images as a guide (Fig.02).


The scene was pretty heavy on geometry, so I added some stuff separately and composited it later in the final comp (Fig.03).


The textures I used for this scene I got from several texture libraries, and also from some free texture websites that offer an abundance of good textures. Most of the textures were painted in Painter and Photoshop; Painter was my main palette and Photoshop was for the final retouching and compositing palette (Fig.04).


I used two V-Ray lights in the scene; one for the main sun light and another on the back to simulate some ambience. I also used an HDRi and an environment map to add to the realism (Fig.05).


continued on next page >

1 | 2
Related Tutorials

Making Of Interior: 'Hallway'

by Cyril Taussat
published on 2008-09-12

Keywords: scene, room, interior, hallway,

rating star fullrating star fullrating star fullrating star fullrating star full (6)
Comments 1 Views 38705

Lighting Basics

by Yahya Ehsan
published on 2009-12-09

Keywords: lighting, scene, ball, background,

rating star fullrating star fullrating star fullrating star halfrating star none (4)
Comments 2 Views 123142

Making Of 'Never Again'

by Alex Ruano
published on 2011-05-09

Keywords: room, walls, corridor, building,

rating star fullrating star fullrating star fullrating star fullrating star half (21)
Comments 4 Views 74738

Re-texturing a Scene

by Patrick Merminod
published on 2010-03-11

Keywords: scene, alley, door, texture,

rating star nonerating star nonerating star nonerating star nonerating star none (0)
Comments 0 Views 27377
Readers Comments (Newest on Top)
Phadron on Thu, 09 January 2014 9:35pm
well done! pls post vray settings.
Vines on Mon, 01 October 2012 12:45pm
Great tutorial, and i love the result too.
HDRI Library on Fri, 17 August 2012 8:23am
oh this is awesome!! It make things look real.I appreciate all those who work on HDRI Library. thanks
Add Your Comment..