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Making of 'Gloom Room'

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Date Added: 13th June 2011
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156_tid_main.jpg

Introduction

Ever since I bought my first electric guitar I've wanted to model one, and finally I had the time to do so recently. After finishing it I thought it would be cooler to place it in a scene with other stuff, therefore I decided to model the surroundings. I ended up with my favorite corner of my room, where I spend most of my time, picturing it at various times of the day. In this Making Of I will show you the different aspects I used to create this image. I will go over the modeling of the essential objects, texturing, shading, lighting and rendering (Fig.01 - 02).

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Fig. 01

156_tid_fig_02.jpg
Fig. 02



Modeling

Guitar
With the help of photo reference and, of course, my actual guitar, I started with modeling the body first. It was a bit challenging to get this hard surface clean with that cut on it; I didn't pay attention to the flat face edge-loops since it wouldn't make any difference. As you can see they are strangely placed, but don't affect the final look.

The small parts like the pickups and knobs were actually fun to make. The wrinkles on the strap are simply several soft selections with a Noise modifier on top of each one (Fig.03).

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Fig. 03


continued on next page >

 
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