Keep up-to-date with Free tutorials!!


Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
1 | 2 | 3 | 4 | 5
Making Of 'The Courtyard'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(Score 4.87 out of 5 after 93 Votes)
| Comments 6
Date Added: 5th April 2012
Software used:


My name is Anthony and I've been working in the film industry for close to five years now, and quite recently in the video game industry too. I'm a matte painter/concept artist and these days that means you have to be able to model, texture, light and render in 3D as well. So this piece is a good example of the matte painting production pipeline you may come across in either the film or game industry.


The idea behind the piece came from two things. Firstly, I love old architecture and churches, and after looking at some photo references it wasn't hard to get inspired. Secondly, I wanted to create a mood with the piece. As artists our job is to tell a story using the core elements of image creation: light, color, composition, contrasts etc. My goal was to create a mood that could create several different storyline possibilities with those two concepts.


References are an artist's best friend. When it comes to creating your artwork, having good references is essential, especially as a matte artist in film. I had the image I wanted to create in my mind, so I went hunting for photos that would help me translate that idea to a final image. These included ideas I wanted to include in my image or useful information like exposure, texture and lighting (Fig.01).



I knew that the courtyard would have repeating architecture so I modeled two cross sections, one with slightly different design features than the other to create a repeating pattern often found in courtyards. The model was relatively simple; there was no complicated modeling. I always approach this stage with the idea that it will serve as a base for me to paint on. I model knowing what I'll be adding in paint, which is important because it stops me from spending too much time and over-modeling, and lets the textures do a lot of the work for me (Fig.02).


continued on next page >

1 | 2 | 3 | 4 | 5
Related Tutorials

A project overview of 'Caribbean Tongue'

by Tamas Medve
published on 2015-01-26

Keywords: Materials, lighting, caribbean, sea, scene

rating star fullrating star fullrating star fullrating star fullrating star none (8)
Comments 0 Views 27060

Making Of 'The G-Spot'

by Ramon Zancanaro
published on 2012-10-15

Keywords: scene, room, interior, furniture,

rating star fullrating star fullrating star fullrating star fullrating star half (43)
Comments 6 Views 239810

Choosing color palettes

by Alexander Guillen Brox
published on 2017-09-14

Keywords: Alexander Guillen Brox, boat, scene, color palettes, environment, photoshop

rating star nonerating star nonerating star nonerating star nonerating star none (0)
Comments 0 Views 1161

Maya Mental Ray

by Masciotti Matteo aka 'profane'
published on 2009-12-09

Keywords: pottery, scene, object, outdoor, illumination,

rating star fullrating star fullrating star fullrating star fullrating star full (2)
Comments 0 Views 174908
Readers Comments (Newest on Top)
The Rabzy on Wed, 11 April 2012 2:59pm
Great S%$T! Reminds me of a Canadian artist by the name of Amir ...
Beri on Tue, 10 April 2012 10:20pm
Such a beautiful and creative work of art
Sierra on Tue, 10 April 2012 6:41pm
a wonderful piece, enjoyed reading about how it came about, awesome work!
Rachael L on Tue, 10 April 2012 4:33am
Such beautiful work, and a very talented artist.
B-Mart on Mon, 09 April 2012 6:48pm
CG Gangster award..
RustyBramble on Mon, 09 April 2012 11:32am
Awesome. Thanks a lot.
Add Your Comment..