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Making Of 'Wal-Mart 2161'

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(Score 4.88 out of 5 after 32 Votes)
| Comments 5
Date Added: 2nd March 2012
Software used:

Hello, my name is Brano Florian and I would like to show you the approach I have used to create my picture Wallmart 2161. It was partially a commercial project based on a design, but the rest was in my hands. So let's see the process.

Modeling & Mapping of the Truck

For the modeling I used standard poly modeling in 3ds Max 2009 with the Polyboost plugin (Fig.01a - b).

Fig. 01a
Fig. 01b

From the beginning I was careful to remember to use automatic mapping on splines where there was no need to deal with UVs later. On the other parts I used a simple UVW map modifier and tiled texture setup with UV Gizmo. The cabin was mapped in UV Layout, which I can recommend for this sort of "half-organic" object. The back side of the model was made quite detailed in case I wanted to animate the scene in the future (Fig.02).

Fig. 02


For the model I made four main textures in Photoshop (Fig.03a - b). I did this mainly by combining photos. Rust was added with random brush strokes or taken from other photos. The textures were converted to JPEGs and then a Sharpen filter was applied.

The gun was mapped using automatic unwrap in 3ds Max, then exported into Bodypaint for color and to add the scratched edges.

Fig. 03a
Fig. 03b

continued on next page >

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Readers Comments (Newest on Top)
Mac on Tue, 08 January 2013 5:21am
That's funny. Walmart has billions & billions of dollars. If they end up like this, I cannot imagine what the rest of us will end up as. Insects? Maggots?
Gillsing on Tue, 17 July 2012 3:00pm
Ha! Before seeing Fig. 02 I thought that this Wal-Mart was mobile. Still looks great though!
San on Thu, 15 March 2012 7:41pm
Outstanding work :)
Marco Rocha on Sat, 03 March 2012 12:09pm
Wau! Show man!
Ajay Singh on Fri, 02 March 2012 12:53pm
nice work and tutorial
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