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Converting a Standard Camera to a VRay Camera

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(Score 3.86 out of 5 after 7 Votes)
Date Added: 1st February 2012
Software used:
Here is another cool tip about converting a standard 3ds Max camera to a VRayPhysCam.



Video © VRay Art Ltd

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Readers Comments (Newest on Top)
TIMONKIN on Mon, 09 March 2015 7:38pm
thank you for the great video for v ray camara
BurrowsTD on Thu, 13 February 2014 10:36am
So this is not actually a video about converting cameras, but a video on how to use a script written by someone else to convert cameras. Unless I have missed something here, this has not been very helpful. I also noticed that converting one of the cameras made a change to the FOV or Focal length. How does that match the existing camera? I do not want to cause offence, but the title of trhe video is misleading.
Dafni on Fri, 08 November 2013 7:57pm
COOL! thanks!
Visitor on Sun, 05 May 2013 11:16am
Hi Alex, Cool...really really helpful.Thank you so much.
Shiva on Mon, 04 June 2012 11:59am
I am not rich person so please help me and told me how to I can learn 3dmax. thank you
David on Sat, 07 April 2012 6:33am
Thanks a lot))) Very helpfull information)))
Matteo Migliorini on Mon, 26 March 2012 2:44pm
Hi, Thank you for your tip, but I have only a question... Can I convert Physical Camera to Standard Camera? Lele's scripts can be do only Standard->Physical and create the Physical from View, if I have a Physical and I'll convert to Standard for rendering with krakatoa How can I do it? Thankx again Matteo
BenGoble on Sat, 04 February 2012 10:16am
You could alternatively use Lela's Scripts for free from Scriptspot:
Paul Wesley on Fri, 03 February 2012 8:53pm
That's very helpful. Thanks for the tutorial. Must try it out and see how it works. I would normally align the pivots of the camera and the target to the 3ds Max cam, but this one would save some hassle. Cheers
Chugo Cueva on Fri, 03 February 2012 5:10pm
Thank you very much amigo...
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