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Making Of 'Rosso'

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(Score 4.82 out of 5 after 71 Votes)
Date Added: 30th November 2011
Software used:
Hello, in this Making Of, I will try to explain the pipeline for my scene Rosso.


The idea for this scene began as a derivative of a former scene. I decided to make a study room where there are darker colors and wooden furniture. I wanted to create a realistic library bookshelf, with a study desk and some lounge chairs for resting or reading books.

Reference Images

When starting a new scene, my first step is always searching for reference images. This is a vital step for me at the beginning of a project. I try to collect as many reference images as I can for the following:

  • General concept and ambiance
  • Different examples of the space I am creating
  • Objects I will be modeling
  • Different materials and shaders I will be creating

This step always inspires me with different ideas and enhances the details I have in my mind. In my experience it helps me to build a significantly better foundation for my scenes. Collecting reference images is highly-dependant on what you are planning to create and model and it is unique for every scene and concept (Fig.01).

Fig. 01


Setting the correct units for the scene is very important too. Whichever units you use, it is important to keep all the elements scaled and proportional to each other. Without correct scaling, individual elements (from models to light intensity and to textures) will not unite as expected. I use CM as my system units and display units (Fig.02).

Fig. 02

Linear Workflow

In 3ds Max, the default gamma space is 1. But our monitors are calibrated to gamma space 2.2. So we need to adjust our software and render engine to work in the same gamma space with our monitor and this is referred to as LWF (Linear Workflow ).This may sound a complicated thing to understand at the beginning, but in fact it is simple. In theory, it is just about adjusting the transition curve of midtones from black to white or, in other words, the transition of grays from black to white.

All of us are familiar with falloff maps and fresnel curves and we all adjust the falloff curves to create different effects or use the Curves tool to adjust the histogram of our images in different software. These are each different transition curves controlling different settings, parameters and the transition from white to black, or transition from yes to no. Just like this, LWF helps us adjust the gamma space, which actually controls the midtones curve in transition from black to white.

So now, we should Enable Gamma/LUT correction settings, as in the Fig.03.

Fig. 03

I render to V-Ray Frame Buffer so I enabled the VFB and adjusted the color mapping settings as in Fig.04.

Fig. 04


All the elements in the scene were modeled through basic poly modeling tools: connect, extrude, chamfer, move, weld etc., except the floor, ceiling and curtains (Fig.05).

Fig. 05

continued on next page >

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Readers Comments (Newest on Top)
Amo on Tue, 28 May 2013 7:59am
It's really nice work,keep on! and I would like to ask how did you textured the books in the scene the material slots is not enough?
Frankdefaria on Sun, 07 April 2013 11:36pm
Thank's a lot.
Christopher Crowd on Wed, 11 July 2012 4:50pm
Your work is stunning! thanks for sharing.
Rajan on Tue, 05 June 2012 2:35pm
gr8 tut.... can give settings for an a walk through
Samuele on Mon, 21 May 2012 7:38pm
Alfa for president!
Nelson on Tue, 06 March 2012 5:56am
Cannot tell it is real scene or not. How long you learn in 3ds max?
Mez on Mon, 23 January 2012 6:04am
Amazing work! very professional, thanks a lot for this tutorial,
Snowhite on Thu, 19 January 2012 6:39am
thank you very much for ur tutorials thery are really great.ur tutorials are helping me very much and i am waiting from u more!
Buddhabas on Tue, 20 December 2011 8:35pm
Great comprehensive tutorial. Many thanks for sharing with 3DTotal readers.
Sewumangatus on Fri, 16 December 2011 1:26pm
thanks for the tutorial, this is very useful for me. vray render settings that you describe above is very good. and in this tutorial is it true that you only use vraysun only. and can you explain what type of camera you use for this scene along with the f-number, speed and ISO. is in wait yes explanations. : D. sorry my english is not perfect. hope you understand.
Frank on Thu, 08 December 2011 1:04pm
Great work! where do u get the book textures with front and back from?
Tom Greenway on Mon, 05 December 2011 12:11pm
Great comprehensive tutorial, many thanks for sharing with 3DTotal readers.
Mary on Sat, 03 December 2011 10:50pm
Really, the work is fabulous ... the best always ever seen ... congratulations :)
Widi5006 on Sat, 03 December 2011 12:59am
amazing work...thanks for the great tutorial !
Neil on Fri, 02 December 2011 4:03pm
cheers mate.. gonna try these setting.. hopefully ill get similar results..
Dr.Mar on Thu, 01 December 2011 4:19pm
Super! Spasibo (thanks) for tutorial!
Fabio on Wed, 30 November 2011 7:24pm
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