Section:
Normal Mapping (Maya)
In this latest collection of ZBrush video tutorials by Pixologic we will look into creating normal maps. We start off by creating a simple model in Maya which we will then take into ZBrush to finalise.
To watch these videos we recommend using the VCL Media Player, Quicktime Player or Adobe Media Player click links to download.
Offset UV Coordinates
Clone Subdivide, Export
UV Offset to Polygons
Divide SubTools
Surfaces & Layers
Masking & Deformation
ZMapper & Normal Maps
Applying Normal Maps
Video Tutorial
Number of Movies: 8 - File Size: 93mb
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