Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4 | 5
How to build and destroy a procedural Wall

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(Score 5 out of 5 after 1 Votes)
| 42599 Views
| 0 Comments
| Comments 0
Date Added: 9th December 2009
Software used:
In this tutorial we will create and destroy a procedural wall in 3dsmAX using Standard Geometry, SpaceWarps and ParticleFlow without any scripting techniques. We will also use the plug-in ParicleActionsPlus which gives a good control on particle positioning, you can free download it at this link. Lastly we will use collisions to make the bricks of the wall fly. This tutorial will take more or less 45 minutes for an intermediate level of artist.

Initializing the scene


Open 3dsmax, go to Customize>Unit Setup>System Unit Setup and choose centimeters, later use a PAL frame rate and set the end time to 150, then click OK.

1170_tid_BASE.jpg
Create a plane object with position XYZ=0, Length/Width=150, segs=2 and rename it PlaneB.

Create one more plane with XY=0 and Z=22,5 then set rotation Y= -90, Length=92 Widt=42, Length Segs=9 Width=20 and rename it PlaneA.

1170_tid_planeA1.jpg


With PlaneA still selected go to Modify Panel and add a Noise modifier with scale=0,28, Y=1.

1170_tid_planeA2.jpg


continued on next page >

 
1 | 2 | 3 | 4 | 5
Related Tutorials

Basic Materials & Lighting

by Michael Bauer
published on 2009-12-09

Keywords: lighting, texturing, max, basic,

rating star fullrating star fullrating star fullrating star fullrating star full (3)
Comments 1 Views 77915

Global Illumination for the Beginner

by Rick Timmons
published on 2009-06-16

Keywords: global, illumination, beginner, max, lighting,

rating star fullrating star fullrating star fullrating star halfrating star none (6)
Comments 1 Views 171955

Maya rigging - Corrective Blendshapes

by Jahirul Amin
published on 2014-06-17

Keywords: Maya, Rigging, Animation, Blend Shapes

rating star fullrating star fullrating star fullrating star fullrating star half (17)
Comments 3 Views 90411

Texturing a Scene

by Nikola Drincic
published on 2009-12-09

Keywords: scene, house, wall, texturing,

rating star fullrating star fullrating star halfrating star nonerating star none (2)
Comments 1 Views 34208
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment..