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Particle Blazing Fire In 3DSMAX

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| Comments 7
Date Added: 9th December 2009
Software used:
The many steps of this tutorial have been explained in a way suitable for those who have experience in using 3ds Max - even for those who may have had some time away from using Max and have decided to go back to it! The tutorial will guide you step by step through how to cheat a particle fire that behaves like a real one. So if you haven't started your Max up yet, do so now!

Part 1

From Geometry > Particle Systems > Super Spray, drag and draw a super spray emitter, as shown in Fig.01

Fig. 01

We need now to adjust some attributes so the particles behave like fire:

From Viewport Display, choose Mesh. From Particle Quantity choose Use Total and enter 470. Under Particle Motion enter 3 for the Speed. Under Particle Timing enter -30 for Emit Start, 200 for Emit Stop, and 200 for Display Until. Under Particle Size enter 20 (Fig.02).

Fig. 02

Still in Particle Size, enter 0 for Grow For, and enter 25 for Fade. Under Particle Type > Standard Particles, choose Facing. You will have now a similar emitter to the one shown in Fig.03.

Fig. 03

Before we have the emitter ready to apply a material, we need to define the spread of the particles. So go to Particle Formation, and in the upper two spinners enter 9 for the Spread (Fig.04)

Fig. 04

Now we are ready to play with materials, so open your Material Editor.

Do not alter the default material, which in this example is Blinn. Make sure the Particle Emitter is selected, and then press the Assign Material to Selection button. Under Shader Basic Parameters choose Face Map - every particle should have its own unique map. Under Blinn Basic Parameters, press the blank slot beside Opacity, so as to choose a map for the basic opacity material for the emitter. From the Material/Map Browser, double-click on Smoke (Fig.05

Fig. 05

In the Smoke Map Panel, under Smoke Parameters, enter 12.9 in Size, Iteration 1, Exponent 0.201, and press the Swap button. Then press Color 1 slot and enter Red 23, Green 23, Blue 23, Hue 0, Sat 0, and Value 23 (Fig.06).

Fig. 06

continued on next page >

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Readers Comments (Newest on Top)
TBS on Thu, 07 July 2016 4:09pm
The vital piece of missing information is... at the point where you set the level to -7.28, you must tick the 'Invert' check-box (to the left of the 'Output Amount' field). Do this, and it works perfectly.
Glencairn on Wed, 28 November 2012 8:31pm
I wrote a script that creates the material. It allows you to select custom colors for the flame. This way, I am able to create the material in multiple projects. Currently, I am working on a script to create the particle spray, so that I can adjust the dimensions and characteristics of the flame object, and another script to control the flame material animation. Thanks for the tutorial.
Josh on Thu, 19 April 2012 10:19pm
got my results by changing the output amount to 4 on the difuse map along with the colour 1 to red colour 2 to orange and colour 3 to yellow and then changed the outputamount on the opacity map to 1 and it gave my the result i was looking for great tutorial tho :)
Josh on Thu, 19 April 2012 10:16pm
i had a probem when i changed the output amount to -7.28 like it said where it gave me a dark blue flame. so i did what you said maria and then changed the out put settings on both the gradient on the difuse colour and the opacity mask (difuse 4.0) (opacity mask
Maria on Mon, 02 April 2012 10:09pm
Update: I got a similar result by setting color 1 to red, 2 to orange, 3 to yellow, color 2 position: 0.01, and output +7. Play with those to get a result to your liking. I'm not sure what the author missed in this step, however, it was really helpful. Thanks!
Maria on Mon, 02 April 2012 9:19pm
Same problem here
Rashi on Sun, 04 March 2012 3:52pm
sir till "fig 18" every thing was as you told, but after the step "This negative value will make our fire glow, so what are you waiting for? Do it, and then Press Quick Render!And voila! A nice glowing, flaming fire (Fig.19)!" i can't get fire color, what was problem? please do guide me.
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