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Interior Kitchen Visualization: Lighting

| Your Rating:
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(Score 4.35 out of 5 after 23 Votes)
| Comments 4
Date Added: 2nd June 2011
Software used:
After the test rendering all the shaders were assigned to their corresponding mesh (Fig.12).

Fig: 12

I wasn't quite happy with this result, because it looked a bit too dark. So in the light settings I changed the light intensity and color, and with a lot of trial and error tweaked the shaders until I was happy with the rendering (Fig.13).


The image was composited in Photoshop, where some distortion, color correction and other effects were applied. If you like to see a full resolution of the final scene have a look here (Fig.14).

Fig: 14

I hope you have enjoyed reading this article and looking at my workflow. This scene is a very simple scene and the modeling part was done really quickly. Shading takes time, because of all the test renderings. I managed to get this scene done within seven days, where each day was an eight hour day. It just shows that it's possible to create some nice renderings in a small amount of time. So please keep on doing what you are doing and model, render, expand your portfolio, improve your reputation, and finish projects. I know it is hard, but if you started a project, finish it!

If you have any specific questions regarding the workflow or any other question please write me an email and just ask.

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Readers Comments (Newest on Top)
Paras on Sat, 06 July 2013 9:28pm
please can u upload scence file ? i want to learn vray for maya i wld be happy if i get some video tutorial .can u suggest me some videos on realisitic lightings?
Sandeep on Mon, 12 September 2011 10:17am
nice tutorial if it has a video tutorial please upload.
Rahul Kumar Srivastava on Tue, 19 July 2011 2:31am
its nice........very very nice it gave me a lot of knowldge about v-ray in maya ....kindly gave us another tutorials of your v-ray projects..thanls very very thanks
Gary on Fri, 03 June 2011 1:07pm
Thanks for the tutorial. I almost think your first render, the darker one, looks a little closer to reality on the whole. Anyway, good job!
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