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Florence Design Academy - 3ds Max: Car Paint Material

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Date Added: 8th August 2011
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This tutorial from the Florence Design Academy, the leading design school in Europe, explains how to create car paint material through using a multi-layer shader.

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Readers Comments (Newest on Top)
avatar
Radu on Sat, 18 June 2016 4:31pm
For some reason, because I disable "Affect Diffuse" the scene gets darker. Can someone tell me why is that ?
avatar
Richard on Sat, 29 October 2011 6:50am
This is incorrect. Car paint reflections become stronger at the edges, as the angle decreases from perpendicular. You have it the other way around.
avatar
Suhail on Fri, 30 September 2011 10:32am
superb !!!! pls up date some more
avatar
Walta Fitsum on Wed, 24 August 2011 8:00am
i like your titorials.
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