Section:

Vikas Kumar Prajapati: senior character artist interview

Vikas Kumar Prajapati

Senior character artist

Senior character artist Vikas Kumar Prajapati currently words for Lakshya Digital, and has worked on titles such as “1917” and “The One and Only Ivan.” He shares his workflow, ambitions, and inspiration…

Vikas' Instagram

3dtotal

Tell us a little bit about yourself: Who are you, what do you do, and where are you located?

Vikas Kumar

I am Vikas Kumar Prajapati and I am from Jodhpur, India. I work as a senior character artist at Lakshya Digital | A Keywords Studio – working on AAA game titles currently. I spent the initial years of my career at MPC Film. I worked there for almost 3 years (2017-2020) and I was part of the best visual effects Oscar-winning team for “1917,” and recently Oscar and VES-nominated for “The One and Only Ivan” and “Love and Monsters” in the best visual effect category. I worked as a character/creature artist.

muscular male horns  figure design model character design render

3dtotal

What was the workflow behind your latest gallery image? Where did the idea come from?

Vikas Kumar

I was watching the Lord of the Rings and got an idea to create an elf character in a realistic and simple organic way, but at the same time something which can be relatable with the wild. There are many images on the internet of elves, which I used for understanding the basic features, but I tried to make my design unique. I use ZBrush for sculpting and modeling. I did the whole basic design and modeling part of this in ZBrush itself from scratch – that's the beauty of ZBrush; it never stops you opening your wings, and I always keep my approach simple. As of the start, I give a lot of attention to forms and features and then break the details into layers.

I did every detail from scratch in ZBrush, and for this I created VDM brushes for horns spikes and damaged skin to show mutant/hybrid skin details.VDM help us to do some quick experiments in designs. For the rest of the details, I used default ZBrushes and alphas. To decimate I brought it into Maya.

I created a standardSurfaceShader in Arnold with aiCurvature node plugged in the diffuse and a subsurface mask to introduce some cavity and wax information – I wanted to make it like a statue. Finally, I added some drama with one main light and one rim light. I think light plays the most important role in this piece. Lights give some values and contrast to your forms, and for that I studied portrait photography techniques. I  keep my focal length 100mm to 130mm so it brings distant subjects closer and it affects our character volume which I think matters. Later I make changes with highlights and shadows in Photoshop.

3dtotal

What challenges did the image present? Did you learn something new?

Vikas Kumar

I loved the forms of the head and the antlers designs, and I spent enough time sculpting these particular parts. I like this piece because it is a strong character with a simple design and that's the main challenge I faced. Yes definitely it was a good experience and earlier  2-3 years back I was so obsessed with details, but along with that now I am giving so much attention to forms, anatomy, and shapes.

3dtotal

Do you use any other software, either for work or personal projects?

Vikas Kumar

Pure Ref is the tool which helped me to create a moodboard of references. ZBrush is my first tool for starting any sketch or sculpt, but later I use required software like Maya, Substance Painter, Mari Arnold Renderer, XGen, Photoshop, and Nuke.

3dtotal

How do you keep your portfolio up-to-date? Any tips?

Vikas Kumar

I don't consider myself as a pure 3D artist, someone who is good at all-round work like modeling, texturing, lighting, hairs, game art stuff, and of course "ART" – but I want to be. So in that process, I always challenge myself to go and do something different every time, and all the pieces I have done are the byproduct of that process. So I just love to make CG art, and as long as I am enjoying it I will keep working on my personal art work. Tip – if you really love art then find a way, push yourself, and just do it...

3dtotal

Are you a member of any social media groups? Any favorite hashtags you check on a daily basis?

Vikas Kumar

I don't use too many social media apps regularly, but I do regularly check Artstation, 3dtotal, ZbrushCentral, and Pintrest for inspiration.

3dtotal

What are your artistic ambitions?

Vikas Kumar

As an artist my first job is to chase the excellence. Ever since my childhood days I was good at visualization and drawing. The first time I saw “Avatar” on my first computer back in 2012 that was the first time I was introduced to CGI. I love to play with character design and do experiments with shapes and forms in ZBrush. Professional work also inspires me because your CG work is seen by millions of people. Most importantly my mindset is for learning and gaining knowledge whether it's art or something else. I like to create something personal which comes out as unique and inspires me whenever I see it back.

3dtotal

Who are your favorite artists, traditional or digital, and can you explain why?

Vikas Kumar

Yes, there are some of my favorites like Zhelong Xu, Maria Panfilova, Ran Manolov, Peter Mohrbacher, and many more, but these guys are just unique and organic. They deliver a pure art piece and there is so much to learn from their artwork in terms of mindset, vibes, attitude. I like the style of Maria Panfilova, she is an excellent artist.

horns male figure design model character design render

3dtotal

What can we expect to see from you next?

Vikas Kumar

I am moody in art perspective. I will do something different as I said earlier. I don't follow any pattern or art style and I believe, in the end, my final image must look good for me at least. I am looking forward to making stuff for 3D printing, and game art.

Fetching comments...

Post a comment