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Tamas Gyerman: Interview

Digital artist Tamas Gyerman, talks about his inspirations, his ambitions and what we can expect from him next

Digital artist Tamas Gyerman, talks about his inspirations, his ambitions and what we can expect from him next

Tell us a little bit about yourself: who are you, what do you do, and where are you located?

Tamas Gyerman: I am a CG Generalist with a specialism for hard surfaces, environments, and digital matte painting. I love to create images the most, not just single assets. I try to organize and optimize my work as much as possible. I love sci-fi and fantasy stuff, macro creatures, and epic, huge scenes. I was born in Hungary, but currently I live in Canada, working in the film industry.

My steampunk version of a StarCraft unit. This was a challenge for me, because the Baneling is an organic unit.

My steampunk version of a StarCraft unit. This was a challenge for me, because the Baneling is an organic unit.

This image was inspired by public transport. My train's driver is on a trip through a winter landscape, but the engine creates a high temperature that keeps him warm inside.

This image was inspired by public transport. My train's driver is on a trip through a winter landscape, but the engine creates a high temperature that keeps him warm inside.

How did you get into the world of digital art and 3D?
TG: When I was a child, I saw the first Star Wars movie and totally fell in love with it. As a child I was totally captured by the feeling, the visualization, the space and vehicles. That was the time I decided I wanted to handle this when I grew up.

An old image of mine – I love this caterpillar's color.

An old image of mine – I love this caterpillar's color.

The artist Darren Bartley made a beautiful concept of a sphere-wheeled bike. I fell in love with it, so I made a 3D version.

The artist Darren Bartley made a beautiful concept of a sphere-wheeled bike. I fell in love with it, so I made a 3D version.

What software, tools, and plug-ins do you enjoy using the most?

TG: My first software was Cinema 4D, which I still use and love. For industry jobs, I needed to work with Maya and 3ds Max, so I'm familiar with them too. By this time I've learned so much different software to help and enhance my work and efficiency. The second of my favorite software packages is Adobe Photoshop – I always love painting an sketch or image.

World of Warcraft fanart of a Draenei Warrior. I wanted to challenge myself with some personal character artwork.

World of Warcraft fanart of a Draenei Warrior. I wanted to challenge myself with some personal character artwork.

I really love the stag beetle in real life, so I created one in 3D.

I really love the stag beetle in real life, so I created one in 3D.

Who or what are your biggest creative inspirations?
TG: As I mentioned, Star Wars was a huge push in my life. My grandfather was an engineer, so I inherited some kind of ability to understand and imagine machines. I feel connection with real-world structures, vehicles, machines. It's interesting, because I don't like high-tech, super-designed cars. I prefer old, complicated things, where you can see how the structures work together – these are so beautiful, I think. I also like repairing things in real life, and while I do so, I try to remember the shapes and structures and create them in 3D, or recreate them as something new.

This conqueror fleet was inspired by the Necromonger armada from The Chronicles of Riddick, and the Turanic Raiders from Homeworld.

This conqueror fleet was inspired by the Necromonger armada from The Chronicles of Riddick, and the Turanic Raiders from Homeworld.

This ship was my entry for ArtStation's 3D Transport Art Challenge. I really loved working on it, but unfortunately I didn't have enough time to finish for the final phase of the challenge.

This ship was my entry for ArtStation's 3D Transport Art Challenge. I really loved working on it, but unfortunately I didn't have enough time to finish for the final phase of the challenge.

What are your artistic goals and ambitions?
TG: CGI is a really huge profession with unbelievable knowledge, but outside of my central interest, I want to learn and understand how other areas work. One day I would like to be an Art/CG Supervisor; I would like to be a well-informed person that can give the best guidance to other people in their work.

The second re-designed vehicle from my StarCraft collection: the Hellion.

The second re-designed vehicle from my StarCraft collection: the Hellion.

A practice project to increase my matte painting skills.

A practice project to increase my matte painting skills.

What's one piece of advice you'd give to aspiring artists?

TG: My hobby was CGI, which I started when I was around 12. Now it has become my profession, so I needed to find another hobby, which is bodybuilding. I've learned so much from this. If you are dedicated, you can focus on your ideas, and by working hard, you can achieve the goals that you want. Never do unfinished personal works; if you feel your current knowledge is not good enough, it's no problem – just finish what you have started. You can only learn from finished stuff. Every time, do the best you possibly can. Help other people to become better artists and always listen to them.

My fourth re-designed StarCraft: an unstoppable Immortal. I love CarbotAnimations and the way they represent StarCraft's world, so I would like to say thanks to them for a fantastic job!

My fourth re-designed StarCraft: an unstoppable Immortal. I love CarbotAnimations and the way they represent StarCraft's world, so I would like to say thanks to them for a fantastic job!

The Vulture, the first vehicle from my collection of StarCraft re-designs.

The Vulture, the first vehicle from my collection of StarCraft re-designs.

What can we expect to see from you next?

TG: Good question, it would be nice to continue my StarCraft redesign series, I had tons of new ideas, I should learn and enhance my look development skills with some epic, panorama landscapes. But I'm afraid I won't have enough time in the nearby future. I hope I try to find any. :)

A station near the known border of this race's empire. A small neutron star covered by a hard, dark dust cloud. Nothing else on the horizon, just stars.

A station near the known border of this race's empire. A small neutron star covered by a hard, dark dust cloud. Nothing else on the horizon, just stars.

Related links

Follow Tamas' work on Facebook
Learn more about Tamas' workflow here
Tamas' 3D vehicle-modeling process tutorial: Create a sci-fi car in 3ds Max - Part 1
Tamas' 3D vehicle-modeling process tutorial: Create a sci-fi car in 3ds Max - Part 2