Sachin Mahajan: Arch-viz artist interview

3dtotal gallery winner for February, and arch-viz specialist, Sachin Mahajan, shares his portfolio and methods in our latest interview...

3dtotal gallery winner for February, and arch-viz specialist, Sachin Mahajan, shares his portfolio and methods in our latest interview...

3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?
Sachin Mahajan: My name is Sachin Mahajan and I am a 3D architectural visualizer located in Pune, India.

3dt: Tell us the story behind your recent gallery entry: What inspired you to create it?
SM: As an artist its very important to do personal projects every now and then to test your skills and to improve your skills. Personal projects not only allow you to do experiment but they also help you learn new things in the process. These were the main reasons behind creating my recent gallery entry.

I would also like to mention that when I started 3D 4 years back on my Celeron laptop with 512 MB RAM, my only goal was to get featured on 3dtotal, which was fulfilled last year. Its always a big honor to get your work featured on 3dtotal.

3dt: Did you face any difficulties when creating this image, and how did you overcome them?
SM: Yes, I had difficulties while creating these images. It is because Corona Renderer engine was still in alpha stage, and all of these images were created using daily builds and daily builds are there to test software improvements and features. So some features such as proxy exporter were missing but I managed it by hiding heavy geometry while working on the scene.

3dt: What software did you use and do you have any tips for using this software, or any other software that you use to create your art in general?
SM: I used the new Corona Renderer for this project. Its a very nice render engine which is not complicated and easy to understand. My goal for this project was to study the Interactive Rendering feature and how it can be useful in saving time on projects. Corona Interactive support all features and its possible to edit materials while still in interactive mode. This can result in a lot of time saving. I would recommend users to try it. My tip would be to pay attention to
your materials.

3dt: Would you consider yourself to have a particular signature style, or techniques that you use often?
SM: I dont think I have a signature style. As far as techniques concerns I do use HDRI Lighting most of the times. It is also important to pay attention to your materials because its the key to get photo-real results.

3dt: What are your artistic ambitions?
SM: My ambition is to become a better 3D artist. Someone who would be the subject of discussion while a group of people talked about 3D. I do not consider myself a good artist yet. In fact most of the time I dont even like my work when I compare it with other great artists around me. So its important to keep learning.

3dt: What software would you like to learn in the future to expand your portfolio and skillset, and why?
SM: I would like to learn ZBrush. Simply because even though I am in to architecture visualization, ZBrush can be very useful to create a lot of close up details in many cases which would be hard to create in 3ds Max.

I would also like to learn Unreal Engine 4. I have seen some really nice animations done with UE4 as an experiment and I want to join the party too.

3dt: How do you keep your portfolio up-to-date? Any tips?
SM: Often clients do not allow you to showcase the work done for them. So one can do personal projects every now and then to keep a portfolio updated and to improve skills. This is a win-win situation because people come to know what skillset you have and you get to learn something new in the process.

I would also recommend everyone to post their work on 3D-related groups on Facebook and 3D websites to give more exposure to their work.

3dt: Who are your favorite artists, traditional or digital, and can you explain why?
SM: My favorite artists are Tianyi Zhu, Jeffrey Faranial, Juraj Talcik and the famous Alex Roman and Peter Guthrie. I suspect Tianyi Zhu and Alex Roman are from another planet. These guys know their game and they produce eye-catching flawless results.

3dt: How do you like to unwind?
SM: Watching horror and sci-fi movies, and listening to music while working.

3dt: What can we expect to see from you next?
SM: I have few projects in my mind from Arch Daily, which I may work on next.

3dt: What animal would you choose to be reincarnated into?
SM: Eagle. So I can fly high!

Related links:

Follow Sachin Mahajan on Facebook
Check out the Urbaan Home project
Learn to create realistic shaders with this eBook

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