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Nhan Le: Freelance arch-viz artist interview

Freelance 3D arch-viz artist Nhan Le aspires to create the most realistic images possible, using 3ds Max and V-Ray – check out his story...

Freelance 3D arch-viz artist Nhan Le aspires to create the most realistic images possible, using 3ds Max and V-Ray – check out his story...

3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?
Nhan Le: I am a 3D artist from Vietnam. I studied 5 years at the University of Architectural Design. In the fourth year of university I became interested in using 3ds Max and V-Ray. Because of my CGI passion, I followed the arch-viz direction when I left university, and now I'm a freelance arch-viz 3D artist.

3dt: Where did you find the inspiration for your latest gallery entry? What's the story behind its creation?
NL: I have just got married. Every evening, I would wait for my wife while she came home from working late. I loved her very much and wanted to do something to donate to my new bride! Thankfully there are many talented artists around us to learn. It was a coincidence when I saw the work "Big City Sensory Overstimulation" created by Gleb Alexandrov, a talented artist. And more so when Cornelius Dammrich published his work "52HZ".

I confess I was addicted to these 2 images, and decided to do something similar, also "crazy" like them but in my own way. Because of busy commercial works, I had very little time to do it. I had 8 hours a week to do it. Modeling and texturing are not my strengths. I am best at observing what's around me.

3dt: What software and plug-ins did you use to create this image? Did you face any difficulties, and how did you overcome them?
NL: I use 3ds Max for most of my models and do textures in Photoshop. I have used SpeedTree to create trees and ZBrush for creating details such as the erosion of concrete and stone walls that require high detail.

The biggest obstacle here, and took most of my time, was the billboards. Because I am in Vietnam, I don't know anything about the Japanese. Meanwhile, my request is that the texts on the billboard must be accurate and the texture resolution must be greater than 4,000 pixels. So I decided to do it manually in Photoshop and render them all.

3dt: Do you normally use this software in your workflow? What other software and plug-ins do you favor?
NL: I like to use 3ds Max to model and render with V-Ray. I feel very comfortable when using V-Ray because it meets most of my requirements.

I have just learned to use SpeedTree recently. I find it very interesting. There are many tutorials on Youtube. I will try to study it to get a realistic look for plants.

3dt: What are your artistic ambitions?
NL: In "Go home late," my aim was to create a realistic image. I wanted to make a scene more detailed and reliable. That is always my aim.

3dt: What software would you like to learn in the future to expand your portfolio and skillset, and why?
NL: In the future, I am going to research MARI, because I want to make a forest scene and MARI will help me do the texture for the actual vegetation, especially trees. Hopefully I have more free time to do it.

3dt: Who are your favorite artists, traditional or digital, and can you explain why?
NL: I love watching "The Third & The Seventh" a film made by Alex Roman. It has given me a lot of inspiration for new work. In addition, the artist who always helps me to believe in realistic images in CGI is Marek Denko. Both artists inspired me a lot.

Related links

Check out Nhan Le on Facebook
Nhan Le on Behance
Begin your own project with "3ds Max Projects"

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