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Naghi Hamidi: 3D character & environment artist interview

3D character and environment artist Naghi Hamidi strives to constantly improve, and appreciates the support and influence of fellow artists in the industry. Check out his story and portfolio…

3dtotal

Tell us a little bit about yourself: Who are you, what do you do, and where are you located?

Naghi

Hi, my name is Naghi Hamidi. I’m a character artist working in the animation and game industry, currently living in Iran. I have studied graphic design. I used to do graphics, illustration, and caricatures, where some of my posters and caricatures have won awards and been published and exhibited around the world. Now I’m working as 3D character & environment artist with two studios based in Turkey and England. I have also worked on some feature animation movies and games. In my country, similar to some other countries, the males have to do at least two years of military service, and unfortunately that takes away many opportunities for work and improvement. It’s a waste of time!

3dtotal

What was the workflow behind your latest gallery image? Where did the idea come from?

Naghi

The Salesman was created in ZBrush and Photoshop. Some parts were started from scratch and some others with a basic mesh which I have explained in the making of here. I usually start with dynamesh and that takes some time to block out. I see that so many artists use readymade base meshes of their own or others, so that saves time. In this project, I wanted to learn more and practice realistic portraits and wrinkles and challenge myself. So I chose an old person rather than simple young person. At first I wanted to do a speed sculpt, but as it progressed I decided to spend more time on it and make it better.

man, old man

3dtotal

What challenges did the image present? Did you learn something new?

Naghi

The purpose of this project was to challenge my skills, to capture a realistic old man with those wrinkles and details and the sense of the smile. I prefer to work on expressions rather than a default face. I learned how to work with XYZ maps and real skin alphas. I did come to understand how difficult sculpting the real world is in order to make a believable artwork.

creature, monster, robot
creature, monster, robot
creature, monster, character
creature, monster, character
girl, woman, outfit, stylized character
stylized character, character, creature
stylized character, character, woman, character outfit
stylized character, character
stylized character, character, character head

3dtotal

Do you use any other software, either for work or personal projects?

Naghi

I learned to model in Maya before starting with ZBrush. Also, I had experience of 2D and 3D animating. I sometimes do the textures in ZBrush, Substance Painter, Mudbox, and Photoshop. I worked a little with Marvelous Designer and moi3d. Keyshot is also a cool software for shading and rendering.

3dtotal

How do you keep your portfolio up-to-date? Any tips?

Naghi

I spend a lot of time working in studios these days. Some of the works are released but there are still some great ones that I cannot share yet – I will share them as soon as possible! So I have a small amount of time at home alone to do other work, where I try my best and try not to waste time. I watch tutorials and learn new features to generate some ideas. Sometimes, I practice small things which take less time, just not with The Salesman.

character, stylized character
character, stylized character, portrait, parrot, female character
stylized character, character, mike wazowski, hellboy
character, stylized character, gothic
character, stylized character
character, stylized character, goth

3dtotal

Are you a member of any social media groups? Any favorite hashtags you check on a daily basis?

Naghi

I have Facebook, Instagram, and LinkedIn. I also use 3dtotal, Artstation, CGsociety, and ZBrushcentral, where I share my work and get good feedback. It’s great that there are some amazing places like these to show our works to the community and introduce ourselves. It increases our chances to get hired and work for clients, and besides that gives encouragement to create better artworks. I usually follow ZBrush sculpts and 3D related things.

3dtotal

What are your artistic ambitions?

Naghi

As I became a 3D artist I have to push my skills to make great and amazing sculpts for anyone to enjoy. I’ve mostly learned from amazing artists via the internet; I believe that it’s my responsibility to share my small knowledge too so maybe I can help someone or give them some motivation. And one thing that I’ve always wanted to do for a long time is to work on the best AAA games, feature animations, and film studios of the world, besides the mightiest of artists, and learn and create with them.

mike wazowski, hellboy, character, stylized character
mike wazowski, hellboy, stylized character, character
mike wazowski, hellboy, stylized character
mike wazowski, hellboy, stylized character

3dtotal

Who are your favorite artists, traditional or digital, and can you explain why?

Naghi

First of all I have to thank my artist family for supporting and helping me in my life and career. They introduced me to the great and beautiful world of art. Some of my family members share their arts on Instagram too. There you can find them with the names of Bahram_Hamidi_, Emran_Hamidi, and Taghihamidianime. After that I need to thank my amazing mentor and friend Arash Entezami who helped me a lot, and had an important role in finding my way. He is currently in Malaysia. I started with ZBrush watching Zack Petroc tutorials and creations – he is the best. Sze Jones, Tony Reynolds, Rafael Grassetti, Vitaly Bulgarov, and Scott Eaton – it’s hard to mention every amazing artist here because there are many masters. And I can mention some Iranian artists like Majid Smiley and Ali Jalali – these guys are perfect.

3dtotal

What can we expect to see from you next?

Naghi

We are working on some cool feature animations and VR games and I will share them after release. I have some unfinished projects which I hope to finish soon, and I will try to improve my anatomy, shave, and render abilities.

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