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Moustafa Shaheen: 3D generalist interview

Moustafa Shaheen

3D Generalist

Egyptian 3D generalist Moustafa Shaheen creates environments and assets for video games, and enjoys taking 2D concepts and turning them into 3D. Check out some of his portfolio and more…

Moustafa's profile

Adam

Tell us a little bit about yourself: Who are you, what do you do, and where are you located?

Moustafa

Hi, my name is Moustafa Shaheen and I'm a 24 year old currently living in Egypt. I have been working in the CG industry for about 7 years and I’ve been trying to learn as much as I can from the internet and those around me. Currently, I'm working as a 3D generalist with a game company located here in Egypt, for which I develop the environments and assets for their games.

3d, generalist, building, house, colourful
3d, generalist, building, house,
3d, generalist, building, house, colourful

Adam

What was the workflow behind your latest gallery image? Where did the idea come from?

Moustafa

As I was testing new art styles I came across this wonderful concept by Fei Giap. The composition, the colors, the details blew my mind so I had to jump on and do a 3D version of it. I learned a lot while doing so, using Maya for modeling and UV mapping, as well as Substance Painter for texturing. Additionally, I used V-Ray for lighting the scene, and finally used After Effects for post-production.

Adam

What challenges did the image present? Did you learn something new?

Moustafa

One challenge I had was making sure the houses' colors blended in a way that was pleasing to the eye. The original composition was so amazing that I had to take a stop and study how everything looked seamless. I used the rule of thirds and the golden ratio to see where I would focus on the scene, and it helped a lot My Main software that I use a lot are Maya, Substance, V-Ray, and Photoshop, and recently I’ve added Quixel Mixer and Megascans.

Adam

How do you keep your portfolio up-to-date? Any tips?

Moustafa

I keep looking at the internet for new inspirations and I always try to experiment with new ideas that I come across. I see my fellow artists and their work at 3dtotal, Artstation, Instagram, Pinterest, and Behance. I spend hours studying these sites and work, and when I do there are some good ideas that I find sparkling around my head. There some hashtags on Instagram that I follow such as #hardsurface #3dtotal #vrayrender and #conceptartist . Also this great group on Facebook: "Ten Thousand Hours."

There some hashtags on Instagram that I follow such as #hardsurface #3dtotal #vrayrender and #conceptartist. Also this great group on Facebook: "Ten Thousand Hours."

Adam

How important is the recognition of your peers?

Moustafa

It's really important for me to have the validation and feedback of the community. It feels great and keeps me going. To know that you have affected someone positively with your work is the most amazing feeling, and I think that is exactly what most artists are looking forward to while working.

Adam

What are your artistic ambitions?

Moustafa

To be better at my work and keep developing. I hope to improve my ability to make other people feel and sense clearly what I'm showing in my work. That would mean a lot to me. I have so many things to learn and that is what I keep focusing on in each new personal project, so I hope I would get to the level where I'm a better artist.

3d, generalist, house, modern, furniture
3d, colourful, buildings, houses, home, generalist
3d, generalist, house, modern, lights, car, xmas

Adam

What can we expect to see from you next?

Moustafa

I'm currently working on an apocalyptic scene where a robotic character is trying to find life and is collecting some human materialistic remains. A cliché idea but I'm more interested in the execution of the work.