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Michelangelo Cellini: 3D environment artist interview

Michelangelo Cellini

3D Environment Artist

Italian 3D environment artist Michelangelo Cellini is based in Los Angeles, and graduated from Gnomon in March 2019. He brings with him a wealth of knowledge from the mentors on the course, helping him create highly detailed environments…

3dtotal

Thanks for talking to us today, Michelangelo! Please let the readers know a little more about you and your work.

Michelangelo

Thank you! My name is Michelangelo Cellini and I am a 3D artist from Italy currently based in Los Angeles. I spent a lot of time drawing while growing up and once I started playing video games I decided to make my own game starting from the concept phase. The developing process proved harder than expected, and to refine my skills in 3D art I attended Gnomon, where I was introduced to powerful programs like Unreal Engine and Houdini that brought me closer to my goal.

3dtotal

Do you have a favorite process within your workflow? Do you prefer creating assets, environments, characters, or something else?

Michelangelo

I love creating story driven scenes. When the concept that I follow includes a character, I never remove it from the environment, but it’s not always necessary to include one in the project. The main protagonist of my stories is always the viewer; they will build their own story in their head.

3dtotal

You recently graduated from Gnomon. How did you find your experience? Besides advising beginner artists to attend, what’s the most important advice you could say that you’ve taken away from what you learned?

Michelangelo

Studying at Gnomon was incredibly motivating, being surrounded by so many great artists every day. Most of the classes are structured like a real production environment where the teacher is both your client and art director, honoring deadlines and naming conventions are some of the rules that still accompany me in my professional career, and make me a more valuable artist. The most important advice I can give is to always be professional and serious about your work, even weekly homework. If you are a student in a school like Gnomon your teachers are often your first employers.

3dtotal

What was your most recent finished image? What challenges did the image present? Did you learn something new?

Michelangelo

I just completed a project that showcases the new ray-tracing features in Unreal Engine 4. It was difficult to include all the elements that would show the new features while keeping an organic look of the project and giving an interesting story to each element. I learned a lot about optimization and game performance since I kept a close eye on the framerate during the assembling of the scene.

3dtotal

What are your artistic ambitions?

Michelangelo

I want to make interesting worlds and virtual experiences, with the rise of gaming as the most consumed and profitable media I feel like as a real time artist I can have such a big impact on the future of entertainment, and contribute positively to the growth of new generations of creatives. I don’t want to waste this opportunity to make a difference.

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