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Marlon R. Nunez: ArtHeroes 3D Academy Co-Founder interview

Marlon R. Nuñez

Co-Founder ArtHeroes.co

Co-founder of ArtHeroes.co, Marlon R. Nunez specializes in creating 3D digital humans. He shares an insight to what programs his uses, and his specialities ...

Art Heroes' Website

3dtotal

Tell us a little bit about yourself: Who are you, what do you do, and where are you located?

Marlon

I am the ArtHeroes 3D Academy Co-Founder, Art Directo,r and Character Artist. I have worked with some of the best teams in the world, from EA, Blur, Goodbye Kansas, to RealtimeUK. I specialize in creating digital humans, from the initial sculpture to the final look dev. I am currently working remotely from Lisbon, Portugal.

3dtotal

What was the workflow behind your latest gallery image? Where did the idea come from?

Marlon

Part of my work is creating digital humans, so a great part of my time I invest in research. For this I chose a project that fits my needs. In this case I chose Jason Mamoa because I wanted to practice different Xgen worflows and the likeness behind the facial hair would be more complicated.

3dtotal

What challenges did the image present? Did you learn something new?

Marlon

The hair was a whole experience and I had to rebuild it twice. In fact what I learned is that it is always best to divide your hair into different descriptions. In this case I use a separate description for the top, side, back, and loose hair. In this way I didnt need to worry so much about interpolation but focus on isolated areas of my choice.

3dtotal

Do you use any other software, either for work or personal projects?

Marlon

ZBrush, Maya, Arnold, MARI, Substance Painter, Marvelous Designer, and Photoshop, are my software choices.

3dtotal

How do you keep your portfolio up-to-date? Any tips?

Marlon

Making digital humans is an endless field, so no matter what you try to keep it up to date. It is good to follow fellow artists and talk to them. In my case I am lucky to have several friends that help me during my projects so I can solve my questions.

Also, since I work with great studios, it brings me the opportunities to use workflows I am not familiar with.

3dtotal

Are you a member of any social media groups? Any favorite hashtags you check on a daily basis?

Marlon

I normally post my work on instagram under “mrnunez.” There is the best way to check what work or tutorials I am releasing on a weekly basis.

3dtotal

What are your artistic ambitions?

Marlon

To create a believeable digital human. Probably a life-time goal!

3dtotal

Who are your favorite artists, traditional or digital, and can you explain why?

Marlon

I follow different varieties of artist. From 2D concept art like Djamila Knopf to digital human masters like Kris Costa or Marco di Lucca. In fact, I like to keep my art reference in a wide range of variaety from stylized sharacters to hyperrealism, I believe it is healthy to try different styles.

jason momoa 3d model character design art render body

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What can we expect to see from you next?

Marlon

I will  soon be releasing  the Likeness course from ArtHeroes.co which I am working on at the moment. This is what I have been requested from users for the last 2 years and I wanted to make sure to create a very structured course on it. So stay tuned because I will be showing some info very soon!

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