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Luis Yrisarry Labadía interview

Luis Yrisarry Labadía

3D character artist

Spanish 3D character artist Luis Yrisarry Labadia tries to ensure each new personal project includes something to learn, be it technique or workflow, to keep him top of his game. Read on to find out more…

3dtotal

Tell us a little bit about yourself: Who are you, what do you do, and where are you located?

Luis

I have worked in the advertising industry for 17 years, mainly as a 3D artist and art director. Today, I am a freelance 3D character artist based in Madrid, but this is about to change. I already have a few offers from some of the studios I have dreamed about working with! So I am preparing everything for my next job, and I am also making some tutorials and preparing a masterclass... So lots of things are happening.

3dtotal

What was the workflow behind your latest gallery image? Where did the idea come from?

Luis

The idea was to learn a new workflow and improve my realistic likeness skills. I chose Ice Cube because he is a very iconic rapper with a cool attitude. I did this project during Kubisi’s mentorship where he taught me this new workflow for me. It was also fun to edit a little montage video with one of his most iconic songs that makes you more into the character’s mood.

hippo
Hippo from Aaron Blaise concept art

The truth is that there are is always a perfect tool for each task but you cannot lean them all, so sometimes you can just brute force it with your most used tool

3dtotal

What challenges did the image present? Did you learn something new?

Luis

Every personal project I do, I always ensure there is a challenge for me to learn something new. This time I wanted to learn a new workflow in Maya, XGen, and Arnold, and I found it very efficient. The most challenging part was to learn XGen; it requires lots of patience with the technical aspects. To understand how hair flows, you just need to check many references.

3dtotal

Do you use any other software, either for work or personal projects?

Luis

During my career I have used many software and let me tell you it is not that important, it does not make a big change. The truth is that there are is always a perfect tool for each task but you cannot lean them all, so sometimes you can just brute force it with your most used tool. It will take longer, but you don’t need to learn a specific tool each time. I recommend ZBrush because it is very artistic friendly and Substance Painter because it is so efficient. Apart from that I mainly use Maya, 3ds Max, V-Ray, Arnold, Marvelous Designer, Mari, and Substance Painter.

John Malkovich portrait
John Malkovich portrait

3dtotal

How do you keep your portfolio up-to-date? Any tips?

Luis

When you want to get a job or you want to get a better job, this is your main priority so you should always find the time. For me, it is good to choose my personal projects in a way you will get something new out of each one. It is challenging, but if you stay doing what you do best you will get bored and super specialized – that actually can be a good thing if you are really passionate about a very specific thing.

3dtotal

Are you a member of any social media groups? Any favorite hashtags you check on a daily basis?

Luis

I am a member of really inspiring Facebook groups like Ten thousand hours, Pixologic ZBrush, and Level Up. As a character artist I feel I am lucky because we are such a small community and we are really passionate about what we do, so it is easy to make friends. I also find my group of good friends very supportive. We do support each other a lot since the group is formed by really talented character artists. We also like to meet once a year at THU.

Frog, king, gangster, sitting on a rock
King of the streets: From a meme to a badass frog

3dtotal

What are your artistic ambitions?

Luis

Art is an infinite field, there are no limits; you can always get better or master new areas. For me there is always a new challenge. I am always studying human and animal anatomy. One of my goals will be to achieve more naturalistic characters.

3dtotal

Who are your favorite artists, traditional or digital, and can you explain why?

Luis

The list is long, so I will name a few: Kris Costa is a really inspiring 3D character artist, Vimal Kerketta is a master in 3D realistic likeness, Gio Nakpil with his naturalistic sculptures, Brett Sinclair with his interesting characters, Rafa Zabala is a great Spanish traditional sculptor that moved into 3D; Steve Lord, Victor Hugo, Steve Huston, and of course rennaisaance Masters, and more...

3dtotal

What can we expect to see from you next?

Luis

I have a few personal projects coming. I am doing a very well-known cartoon character, a realistic dinosaur, a likeness of Ryan Reynolds where I want to improve my most recent work, a naturalistic anatomy study, and some creatures... do stay tuned!

captain cyborg, cyborg, muscles
Captain Cyborg