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Lucas Falcao: 3D character artist interview

Lucas Falcao

Freelance 3D Character Artist

Brazilian 3D character artist Lucas Falcao loves making the most of open source software like Blender, Ubuntu and Python, while creating great 3D characters. Find out more…

Lucas's Website

3dtotal

Tell us a little bit about yourself: Who are you, what do you do, and where are you located?

Lucas

Hi, my name is Lucas, I'm a 3D character artist and I live in Porto Alegre, Brazil. In the past three years I’ve been working as a full-time freelancer doing mostly character modeling, UVs, and blend shapes for 3D animations. I recently started studying a little bit of Python, and hopefully I'll be able to develop some cool stuff for Blender soon. Also I really like open source stuff, so I've been working using Ubuntu and doing stuff in a Linux environment for some time. Blender has been part of my daily professional life since 2008.

bike, pizza, bee, woman, cyclist

3dtotal

What was the workflow behind your latest gallery image? Where did the idea come from?

Lucas

The workflow was basically blocking the character pose with simple forms and shapes. Then I use boolean to join the parts and transform it into one mesh. After that, I sculpted the details in Blender, and when I'm happy with the result I go to the next step. I used the amazing Retopoflow to help me with the retopology.

I already had a model done for the bicycle, I just adjusted the proportions and changed the handlebar. The other objects were simple things that I did with polygonal modeling. After the modeling was done, I unwrap everything and some parts I texturized in Substance Painter, and others I used procedural texturing inside Blender’s shade editor.

The render was done in Cycles and the compositing inside Blender using the Compositor. I used Blender 2.8 Beta, and I'm really liking the new features and new interface.

3dtotal

What challenges did the image present? Did you learn something new?

Lucas

I’ve been trying with my personal works to sculpt the characters directly in their pose, so I can skip the rigging step, and hopefully finish things more quickly. So her pose was something of a challenge in this project and one of the goals that I tried to improve. So I think I've learned more about poses in this project, and also how to add more story to a character.

Retopoflow is an add-on for Blender that is crucial in my workflow, because it makes the retopology process much easier and faster

3dtotal

Do you use any other software, either for work or personal projects?

Lucas

The main software that I use is Blender; for sculpting, modeling, shading, lighting, rendering, and compositing. Retopoflow is an add-on for Blender that is crucial in my workflow, because it makes the retopology process much easier and faster. Some other add-ons that are import for me are Simple Renaming Panel, UVPackmaster, and Quad Unwrap. I’ve been using Blender 2.8 since the Alpha release, and I guess and now since the Beta it’s pretty stable, for what I do at least, but It’s not recommended for production yet.

The other software that I use for 3D production is Substance Painter, especially for textures that need to be created or hand painted, like skin, clothes, and specific things. For my personal works I always use the Auto Eye, which is a procedural eye maker that I've been developing for myself and also selling as a digital product.

3dtotal

How do you keep your portfolio up-to-date? Any tips?

Lucas

I don't think I'm best person to give tips about this! My portfolio has been progressing slowly, for my personal works for example I don't give myself deadlines, but I focus on improving my 3D artwork and finishing each work at some point. This is definitely something that I would like to improve; being faster to finish personal works.

3dtotal

Are you a member of any social media groups? Any favorite hashtags you check on a daily basis?

Lucas

Probably I'm in most of them, but I'm more present on Twitter and Facebook I think. On Facebook and Twitter I post more work in progress images, and in other places like ArtStation, Behance, BlenderArtist, and here at 3dtotal, I publish finished works. And I've been doing some videos for YouTube, but most of them are in Portuguese.

3dtotal

What are your artistic ambitions?

Lucas

Just keep producing my own ideas in 3D and hopefully this will lead to developing my artistic style, which I think is starting to happen because some people have been commenting that I've been putting a little bit of myself in each new work. And I also have a goal for the future, which is to be less dependent on client jobs and make more money producing my own stuff. That would be selling courses, products, or something else involving 3D.

3dtotal

Who are your favorite artists, traditional or digital, and can you explain why?

Lucas

There are many artists that I follow and admire, but I’m a big fan of Vitorugo e Pedro Conti’s works. Some other artists that I really like are Kent Trammell, Yuditya Afandi, Tristan Lock, Nazar Noschenko, Luis Arizaga Rico, Gabriel Soares, Ayran Oberto, Dmitry Danilov, Serge Birault, Laura Peltomäki, Alexandra Frantseva, Frederik Storm, Peter Konig, Jake Parker, and Ismael Fuentes… But of course there are even more people that I follow on the internet. The Blender open movies and the stop motion movies from Laika Studio are a huge inspiration for me too, I really admire their work.

3dtotal

What can we expect to see from you next?

Lucas

I've already start working on a new personal project, there will be a cat but the idea is not clear yet, so if you like cats stay tuned. Also I'm trying to study Python, and hopefully I'll be able to add some new cool features to the Auto Eye in the future.