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Javier Benítez: senior 3D artist interview

Javier Benítez, aka Javier Benver, shares some of his latest 3D character artwork and talks about the workflow and difficulties behind them, and aspirations for the future…

Javier's Instagram

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Tell us a little bit about yourself: Who are you, what do you do, and where are you located?

Javier

My name is Javier Benítez although on my social networks I use the nickname of Javier Benver. I was born and live in Barcelona (Spain). I am a senior 3D artist and illustrator, currently working to create virtual reality experiences for a well-known Catalan company, not only creating 3D content but also concept art.

female character blue jumper brown hair model 3d

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What was the workflow behind your latest gallery image? Where did the idea come from?

Javier

Well, in my current job I always work in hyperrealism so in my latest work I wanted to get away from what I normally do. I also wanted to follow a different workflow than I use in videogames and I wanted to learn, above all, how Xgen works. The first thing I always do is a quick sketch of the idea I have, usually in Procreate. With a clear concept I create the high-resolution sculpt in ZBrush. I normally do the retopology in 3ds Max, and Marvelous Designer for the creation of the clothes. I use Substance Painter for texturing, Xgen for hair creation, and Arnold for rendering.

purple monster woman 3d model

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What challenges did the image present? Did you learn something new?

Javier

Yes of course, I learned many things. In this latest image the real challenge was creating wavy hair, a bit wild even. Xgen is a very powerful but also complex tool. I have learned a lot on this topic and also on creating materials for Arnold. I still have to improve a lot.

3dtotal

Do you use any other software, either for work or personal projects?

Javier

Yes, in addition to the programs I mentioned above I usually also work with 3ds Max, in fact I only use Maya for hair creation and rendering. KeyShot is also a program that I really like and that allows me to render quickly and with a high quality. And also Photoshop, of course.

3dtotal

How do you keep your portfolio up-to-date? Any tips?

Javier

Well, the truth is that I have not been able to publish most of the work I have done for companies, so I have to work hard to find my own projects to be able to show in my portfolio. Normally in this industry, sometimes between projects, there is downtime, so I take advantage of those moments to create new material. Also, normally in my work I don't usually do what I personally like, so for me it is very important that my portfolio shows what I really like to do.

blonde female character 3d render

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Are you a member of any social media groups? Any favorite hashtags you check on a daily basis?

Javier

Yes, the one I use the most is Instagram, it's where I tend to be more active and where I post my images the most. Facebook is basically used for groups that are on certain software, and to receive feedback from other artists. This month I have started using Twitter too, although I prefer Instagram by far. The hashtags that I use most frequently are #zbrush #pixologic #xgen #arnoldrender #characterdesign #3d and #digitalart

3d design tattoo woman

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What are your artistic ambitions?

Javier

Well, I am at a time when I would like to get closer to the film industry; it would be incredible to be able to work as a character artist in some film production. My dream has always been to get to work at Disney or Pixar. I love the appeal they get in their productions and artistically I am heading towards that line, I think this is reflected in my latest works.

3dtotal

Who are your favorite artists, traditional or digital, and can you explain why?

Javier

I started in the 3D sector trying to simulate artists like Andrew Hickinbottom, Victor Hugo Queiroz, and Rebeca Puebla – I had never seen such realistic rendering before. I love the characters they create and the technique they use. In another style I really like Adam Skutt's work. I have also been very inspired by the work of 2D artists like Alex Ross, and Nico di Mattia.

3d model female character design

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What can we expect to see from you next?

Javier

Well, I would like to follow the way that I have just started with these last 5 characters that I have created. As an illustrator I love creating the character design so I hope I can surprise you with new ideas. My intention is to continue creating characters with a lot of appeal and I want to continue learning to improve technical aspects in order to carry them out.

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