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Interview with Paul H. Paulino

Paul H. Paulino

Texture Painter

Sci-fi gallery winner, Paul H. Paulino, talks about the workflow and inspirations behind his image, Wasp, created with Maya, ZBrush, MARI and more...

Sci-fi gallery winner, Paul H. Paulino, talks about the workflow and inspirations behind his image, Wasp, created with Maya, ZBrush, MARI and more...

Wasp was the Ian McQue-inspired sci-fi winner of November's gallery awards created by multi-talented Paul H. Paulino using a variety of software. He unveils his workflow, inspirations, and how a career path change can yield positive results!

3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?
Paul H. Paulino: Hi! My name is Paul and I am a 3D student born and raised in Brazil, but right now Im living in Vancouver, Canada, studying 3D and Visual Effects at Think Tank Training Centre. I am 23 years old and I spent a large part of my life working in photography, motion graphics and cinema. After graduating in advertising two years ago, I decided to change my career path and focus on something different: computer graphics.

A year before coming to Canada, I decided to learn how to draw and paint. My goal was to develop my artistic skills in a way which I could apply to my 3D artworks in the future. I believed that it was good for me. I spent countless hours learning the basics of drawing and it also became a passion for me.

Before going to Maya, I began to sketch some compositions to help me visualize the scene.

Before going to Maya, I began to sketch some compositions to help me visualize the scene.

3dt: Tell us the story behind your recent gallery Wasp: What inspired you to create it?
PP: Wasp was inspired by an artwork created by Ian Mcque. I discovered his work in a 3dtotal book that I love, Sketching from the Imagination. After researching some of his sketches and paintings, I decided to pick one and recreate it in 3D for my semester final project.

Since the concept that I chose didnt have an environment around it, I thought that it would be a good idea to create something with a story that is faithful to McQues world. After a while I thought about a relationship between a man and his machine, something like Han Solo and the Millennium Falcon, or even a guy and his car that he loves.

Those are some V-Ray passes that I used for the post production.

Those are some V-Ray passes that I used for the post production.

The schedule that I created to help me keep track of my time.

The schedule that I created to help me keep track of my time.

3dt: What software did you use and do you have any tips for using this software, or any other software that you use to create your art in general?
PP: I mostly use Maya for modeling, ZBrush for sculpting, MARI for texturing, V-Ray for rendering and Photoshop/NUKE/After Effects for post production. Since Ive been self taught for most of my life, I think that learning new software can become really straightforward because today we have access to a lot of free tutorials, and you can learn quickly if you put some time into it.

Remember: Software packages are just tools. Use their powers with your imagination to create something amazing!

Wasp Turbine Detail

Wasp Turbine Detail

3dt: Would you consider yourself to have a particular signature style, or techniques that you use often?
PP: I dont think that I have a particular signature style or techniques yet. But one thing that Im always thinking about is storytelling, lighting and composition.

Reference is key for a good 3D render, and I try to use as much as I can.

Reference is key for a good 3D render, and I try to use as much as I can.

3dt: What software would you like to learn in the future to expand your portfolio and skillset, and why?
PP: Im always trying to learn new software along the way, but more important than that; I try to learn things that cannot be outdated, like art fundamentals.

I try to develop my composition, color and light skills every day by reading books, taking photos or sketching.

3dt: How do you keep your portfolio up-to-date? Any tips?
PP: When I finish a project, I like to start planning the next one. After getting the idea of what I want to do, I like to spend some time thinking about the whole process. I feel that when I sit down and try to think about what problems and difficulties I may have along the way, it will be better for me to be prepared for it. So, I like to spend at least a of couple days (if I am working on a project with enough time, of course) writing down a schedule, and following that schedule as much as I can. I really like to create constraints for myself and try to be disciplined. This way I can emulate the pressure of a professional environment.

During this pre-production part of the project, I spend some time looking for references. Reference is the key for good work, and I try to find a lot of things on Flickr or Google Images to help the quality of my project. So after this planning part, everything should be very straightforward. Of course, I always find out later additional problems, but it is really easy to overcome them if you have everything prepared.

3dt: Who are your favorite artists, traditional or digital, and can you explain why?
PP: Oh boy! The list is huge, but I will try to list a few:

Classical Artists: Leonardo da Vinci and Caravaggio

Traditional artists:
Peter Han, James Gurney, and Alex Oliver.

Digital Artists:
Glauco Longhi, Ian McQue, Marek Denko, Daniil Alikov and Tiago Hoisel.

Each one of those artists have inspired me one way or another. I was lucky enough to meet two of them (Alex and Glauco), and I can say that they changed my life after giving me a great advice about discipline and dedication.

3dt: How do you like to unwind after a hard day's (or night's) work?
PP: After a hard day of work, I like to go home, watch a good movie, read a book or cook a good meal!

3dt: What can we expect to see from you next?
PP: Right now I am building up my core texturing skills in order to start developing my demo reel for the final semester at my school.

I chose to specialize in Texture Painting for Film, and I will be mentored by Justin Holt. He is an amazing texture painter and I hope to learn a lot from him in the future. Aside from that, Im also working on some personal projects in my free time, experimenting with new workflows and techniques.

3dt: If you could choose any superhero power, what would you take?
PP: Since Im living far away from my family, girlfriend and friends, I would like to have a teleportation power right now so I could see them more often!

Related links:

Head over to Paul H. Paulino's Behance for more
Wasp won November's gallery award in the sci-fi category
Need help in Maya? Try our Maya eBooks
Learn how to sculpt in ZBrush with ZBrush Characters & Creatures

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