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Interview with Blur Studio artist, Arda Koyuncu

Talented Blur Studio and triple-A title character artist, Arda Koyuncu, shares his work and words of wisdom for making it in the entertainment industry...

Talented Blur Studio and triple-A title character artist, Arda Koyuncu, shares his work and words of wisdom for making it in the entertainment industry...

November's gallery was graced with a number of Arda Koyuncu's latest works; the talented Blur Studio character artist who has worked on titles such as Far Cry 4, The Division and Halo 4. He shares his work below, and gives some advice for improving your work and making it in the industry...

3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?
My name is Arda Koyuncu; I specialize in combining my technical background with my artistic vision and skills to create highly detailed, believable assets for videogame cinematics, movies and commercials.

I am currently working at Blur Studio in Culver City as a lead character artist.

Scamps -<em> Elder Scrolls Online</em>

Scamps - Elder Scrolls Online

3dt: Tell us the story behind your recent gallery entries: What inspired you to create them?
It is hard to say what specifically inspired me creating these characters, but whenever I am not working on anything CG related, I read, enjoy art and nature, listen to music, explore the universe of videogames/movies and travel. To me all these experiences are a great inspiration.

Kursed - <em>Thor: The Dark World</em>

Kursed - Thor: The Dark World

3dt: What software did you use and do you have any tips for using this software, or any other software that you use to create your art in general?
I use many different software when I am creating characters. Every character is a different challenge and there are many different ways of creating a character. I generally try to plan ahead about the steps beforehand, and then pick a specific tool to start with. My biggest tip would be to find out the strengths and weaknesses of the software and then pick what to use for specific steps of your workflow.

Jax - <em>League of Legends</em>

Jax - League of Legends

3dt: Would you consider yourself to have a particular signature style, or techniques that you use often?
I have certain ways of doing things of course, but again every character is a different challenge, and I really like to try new things and/or explore new workflows to increase the efficiency and the final quality.

3dt: What software would you like to learn in the future to expand your portfolio and skillset, and why?
I have been seeing so many great artworks rendered in KeyShot and Octane but I haven't really had time to play with them. I'd like to get to that at some point because I think GPU and realtime rendering is only going to get
better and better.

Wife - Kevin Margo's <em>Construct</em>

Wife - Kevin Margo's Construct

3dt: How do you keep your portfolio up-to-date? Any tips?
I don't have any tips really, you just need to create more artwork and keep up with the technology/tools to keep your portfolio up-to-date.

3dt: Who are your favorite artists, traditional or digital, and can you explain why?
There is a lot actually. Jordu Schell, Carlos Huante, H.R Giger, Beksinski...

OD'd - <em>Sunset Overdrive</em>

OD'd - Sunset Overdrive

3dt: How do you like to unwind after a hard day's (or night's) work?
There are a few TV shows I like to watch and I really enjoy watching documentaries.

3dt: What can we expect to see from you next?
I am currently working on a few new things which I am hoping to finish. I also have some ideas I want to start working on when I have time.

3dt: If you could choose any superhero power, what would you take?
I would either want to fly or be invisible.

Elizabeth - <em>Bioshock Infinite</em>

Elizabeth - Bioshock Infinite

Related links:

View all of Arda Koyuncu's submitted gallery images
Check out Arda's personal site
Fancy creating game characters? Try our Game Character Creation Workshop

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