Section:

Guilherme Duarte: art director & CG artist interview

Guilherme Duarte

Art Director

Versatile Brazilian art director and CG artist Guilherme Duarte shares the workflow and a breakdown behind his “TMNT” artwork, and looks ahead to the future...

Guilherme's Profile

Adam

Tell us a little bit about yourself: Who are you, what do you do, and where are you located?

Guilherme

I’m an art director and CG artist based in São Paulo, Brazil. I’ve been working in the creative field for almost thirteen years now. I consider myself a versatile artist, taking part in the whole process, from concept to final image. I also hold a Bachelor’s degree in advertising, and since I was young I’ve always enjoyed drawing, and the first time I understood what 3D was, I fell in love with it.

Adam

What was the workflow behind your latest gallery image? Where did the idea come from?

Guilherme

Ever since I was a little kid, I’ve been drawn to the Teenage Mutant Ninja Turtles, and then one day after searching them on the internet, I was blown away by a prime studio statue made by Bruno Camara, and I decided to give it a shot and start my own TMNT scene.

The process was quite demanding, taking five months to finish, though I only had my free time to make it in which basically consisted of half an hour a day.

The turtles were modeled with ZBrush and for the environment I used 3ds Max. As for the UVs, I always choose UV Layout, which, for me is the best yet and the easiest to use. Textures were made in Substance Painter, which comes with a whole library of textures and is pretty easy to use. Lighting and rendering was all done with Corona render, and lastly, the passes were exported to Photoshop so I could finish the whole process.

spider man, cg design, venom, dark
TMNT, teenage mutant ninja turtles, design
chocolate milk, design, cg artist, food

Adam

What challenges did the image present? Did you learn something new?

Guilherme

I can say it wasn’t a piece of cake making such a project, since I wasn’t too familiar with Corona Render (it was only my third project with it). And that was the big challenge: I was certain that I needed more memory ram in my computer. Corona wears the memory out a lot, giving me quite a challenge when rendering (6,000 pixels).

Adam

How do you keep your portfolio up-to-date? Any tips?

Guilherme

Every time I take a look on the internet and I see cool stuff it gets me thinking, wouldn’t it be cool if I could make that. It’s hard to conciliate professional work and personal projects, so I always try to keep focused because I feel that I still have many things to fulfill in life, work-wise.

Adam

How important is the recognition of your peers?

Guilherme

I guess it’s quite important because it made me aware that I was going in the right direction and that I was doing my best in my projects, receiving the strength to keep up. It feels really good when someone complements you on your work as much as it is to admire one’s work.

Adam

Who are your favorite artists, traditional or digital, and can you explain why?

Guilherme

My favorite guys are: Pedro Conti, Kris Costa (Anthropus), Tiago Hoisel, and Rafael Grassetti. Those guys are the best in the world, hands down. They´re all digital, and if I were half of what those guys are, I’d be lucky enough.

rocket, groot, guardians of the galaxy, art
giant, child, art design, fan art
robot, giant, design, fire, smoke

Adam

What can we expect to see from you next?

Guilherme

Currently I'm working on a few projects and I expect to engage in something new: human realism. I'm aware of how difficult it is to portrait/model the human face and how intrinsic the work is, but I guess it all comes to this: having your work recognized and achieving what is desired.