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Eternity-NU: ZBrush character & creature artist interview

Talented creature and character creator, Eternity-NU, shares images from his Demon of the Forest project, some pin-ups and a lot more...

Talented creature and character creator, Eternity-NU, shares images from his Demon of the Forest project, some pin-ups and a lot more...

3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?
EN: Hi there. My name is NU or Eternity-NU. I live in Thailand. I'm currently working as a 3D model supervisor at Picture This Animation in Thailand. I'm working on animation series / TV commercial work such as LEGO. I'm also teaching at Digitalbox Cg and Sripatum University. Occasionally, I work for some foreign companies as a freelance artist; for instance to model for 3D printing, on animation series, TV commercials and cinematics.

3dt: What are your artistic ambitions?
EN: When I was young, I watched the Disney movie The Lion King which impressed and inspired me so much. Since then, I have earnestly studied and created art.

3dt: Tell us the story behind your recent gallery entry, Demon of the Forest. What inspired you to create it?
EN: Actually, I like every style of 3D model, no matter if it is cartoony, realistic or hard-surface. It is the passion in 3D models. By the way, my collection will be inspired by common things around us like a tree, insects, people. I like to observe everything around us and use those elements to design my work.

3dt: Did you face any difficulties when creating this image, and how did you overcome them?
EN: Most of the time, I have to handle so many projects. I always talk to the client and director about the job description, and work closely with the client and director to help understand their needs.

Sometimes I have trouble with my own characters, as it seems weird to create from my own sketch. I usually solve the problem by roughly sculpting in ZBrush so I can see every angle and outline. For example, I move the legs backwards, add more muscle. It's like traditional sculpt problem-solving.

3dt: What software did you use and do you have any tips for using this software, or any other software that you use to create your art in general?
EN: I use several software to create my work such as Maya, Lightwave, ZBrush, MODO, UV layout, KeyShot and Photoshop. I am trying my best to learn and use to my advantage each software to make my work easier and faster.

3dt: Would you consider yourself to have a particular signature style, or techniques that you use often?
EN: I think I have my own style, such as with all the detail I put into my pieces, which I value greatly.
I've studied a lot about anatomy and character design by myself. I also always practice drawing and sculpting . These two things are very important for a modeler in my opinion. From a technical point of view, I usually use more than one software, either between Maya, Lightwave and ZBrush.

I always start my process to sculpt a character with ZBrush, like a traditional sculpture. It's easier for me to add or remove parts to make it the perfect form and silhouette, then add more details.

My workflow is simple; I usually use Dynamesh, ZRemesher tools, and then send to Maya for retopology. Maya 2015 has invented many new tools for the modeler.

3dt: Who are your favorite artists, traditional or digital, and can you explain why?
EN: Rafael Grassetti, Shunya Yamashita, Andrew Hickinbottom, Kjun, Zack Petroc, Simon Lee and many more. They are some of my favorite artists and I always get inspiration from their work.

3dt: What can we expect to see from you next?
EN: I am working on my personal project. I designed several characters and have started to sculpt some. It's gonna be one of my collections and I will definitely post to 3dtotal when it's done!

Related links:

Check out Eternity-NU's website
Find him on Facebook
Submit your artwork
Buy our newest ZBrush guide!

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