Section:

Dmitry Kremiansky: 3D generalist interview

Dmitry Kremiansky

Senior Environment Artist

3D generalist Dmitry Kremiansky discusses his Assassin's Creed-inspired ArtStation challenge image "Thames" and his future plans...

3D generalist Dmitry Kremiansky discusses his Assassin's Creed-inspired ArtStation challenge image "Thames" and his future plans...

3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?
Dmitry Kremiansky: My name is Dmitry Kremiansky. I'm a 3D generalist from Israel. Eight months ago I finished a 3D course of about two years at I.A.C. - The Israeli Animation College, which gave me skills in many aspects, but it was modeling, texturing and shading which excited me the most. A month before graduation I started working at Snowball VFX, first as a modeler, then in other departments.

3dt: Where did you find the inspiration for your latest gallery entry? What's the story behind its creation?

DK: I was always excited by the Assassin's Creed cinematic trailers made by Digic Pictures and other companies, and the games themselves (especially Assassins Creed II and Syndicate), but since I never had a chance to work on something like this in a production, I decided to do it on my own. I planned a really huge project which was supposed to include a street and a harbor behind it. I started to work on the street, but after finishing it, I felt that that the project was too ambitious for one person within a reasonable time, so I decided to drop the harbor and not model it.

A couple of weeks after finishing the street I saw that ArtStation were hosting a challenge called The Journey, which had an environment category. It motivated me, and I decided to make a whole new project, totally different from the idea and composition I had originally. This is how the "Thames" was born. After the challenge was finished I was excited to see myself in the Honourable Mentions section, but I felt that I could improve it, so I continued working on it until I was happy with the result.

3dt: What are your artistic ambitions?

DK: I would love to work on a really big and well known project one day, like The Witcher, Assassin's Creed, Game of Thrones and so on; there's a lot to learn in a huge production like that, and a lot of awesome people to meet.

3dt: How do you keep your portfolio up-to-date? Any tips?
DK: Personal projects are not limited by deadlines, and most importantly – artistic choices. Also, you don't have to wait until you can legally publish your work. But it's tough, even if you love your profession, to come home after 9 hours at work (at least!) where you were frantically modeling, just to turn on your computer and model some more.

3dt: What can we expect to see from you next?
DK: I will probably do a character or two, to shake off the rust, then go back to environments, I've already got permission to use some great art I've found, so I hope to start working on it soon.

Related links

Check out Dmitry Kremiansky's ArtStation
Vote for "Thames" in the gallery
Grab a copy of Beginner's Guide to Digital Painting in Photoshop: Sci-Fi and Fantasy

Fetching comments...

Post a comment