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Dmitry Cheremisin: freelance 3D artist interview

Freelance 3D artist Dmitry Cheremisin shares the workflow behind his amazing character creations, and some of the inspirations that have guided him...

Freelance 3D artist Dmitry Cheremisin shares the workflow behind his amazing character creations, and some of the inspirations that have guided him...

3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?

Dmitry Cheremisin: Hello everyone! My name is Dmitry. I am 32 years old; I live in Kiev (Ukraine). I'm an architect by education. I was always attracted to computer graphics it was my hobby which later became my profession. I'm self-taught. I've worked in the gaming industry for 7 years. At the moment I work as a freelancer. I'm making my own projects in my spare time.

This is my fan art work. He is the main character of Metal Gear Solid: Peace Walker

3dt: Where did you find the inspiration for your latest gallery entry? What's the story behind its creation?

DC: I was looking through my previous projects and I had a desire to work on something new for me. The idea came to me spontaneously. I wanted go away a little bit from a realistic theme. I have never had to create fantasy character, so I decided to create a romantic image of a strong-willed girl and to emphasize her high social status. I decided to realize all these qualities in the female's elf image. That's the story.

This is one of my earliest personal projects

3dt: What software and plug-ins did you use to create this image? Did you face any difficulties, and how did you overcome them?

DC: My main tools are 3ds Max, V-Ray, ZBrush, Photoshop, and this work was no exception.

Difficulties? No. I don't see it this way. I perceive that there are a number of new interesting tasks.
Each project I set myself new goals and I strive to achieve a better result than in the previous one. I check new ideas and new workflows.

It was Serge Birault's Facebook contest. Here is my model

3dt: Do you normally use this software in your workflow? What other software and plug-ins do you favor?

DC: Yes, as I said earlier, these are my main tools. Sometimes this list is expanded. I really like MARI for texturing. I prefer to use headeus UV Layout for making UVs. Usually, I use xNormal for baking textures... and finally NUKE.

This is my fan art work for StarCraft game

3dt: Are there any particular techniques that you use often?

DC: I have an identical workflow for all my character creations. It doesn't matter in which style I'm working on. Here is my workflow:

I ususally start by searching an image for the character. Then I look for additional references;
I find an interesting point of view (interesting angle), then I place accents in the image and work on composition. After all of this, I start to make a 3D concept (I usually use ZBrush for this) then I refine the shapes and add more details. The next step is the creation of UVs and textures for the final model. Then I go to the shader set up, the arrangement of light sources and finally, the renderer.

Tessai from Ninja Scroll anime (Fan Art)

3dt: What software would you like to learn in the future to expand your portfolio and skillset, and why?

DC: Substance Painter, Substance Designer these programs allow you to create textures quickly and effectively. Each of your strokes in Substance Painter applies changes to all channels at once. Also it has particle brushes for making many cool effects. Substance Designer is a node-based texturing tool. It allows you to see the whole structure of the textures and work in a more efficient way. Marvelous Designer is a great program for realistic simulation of clothing, and I would like to learn more about Unreal Engine 4.

3dt: How do you keep your portfolio up-to-date? Any tips?

DC: Honestly, I don't try to keep my portfolio up-to-date, it is not a conscious effort. I just do what I like to do. I think the most important thing is to decide for yourself, what do you really like to do (characters, assets or environment) and move in that direction.

I made this model in my spare time very quickly

3dt: Who are your favorite artists, traditional or digital, and can you explain why?

DC: I like the work of Boris Vallejo. I get an incredibly powerful and vivid impression from viewing his work. I try to share that feeling in my works.

3dt: Do you like to experiment with your personal works, or do you prefer to stick to tried-and-tested methods?

DC: I like to experiment. I come up with alternative solutions for last tasks after some time. Usually it always happens.

I made this model in my spare time very quickly

3dt: What can we expect to see from you next?

DC: At the moment I'm working on a new project. In the process of its creation, I want to learn new programs (Substance Designer/Painter) and apply them into my workflow. My goal is to create a believable character with the technologies of game development. (Unreal Engine 4). I hope I will finish it soon.

An elf girl. This is my latest project

Related links

Check out BI355 in the 3dtotal gallery
Head over to Dmitry's ArtStation site
Grab a copy of 3ds Max Projects

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