Cristiano Porfirio: Brazilian 3D artist interview

Brazilian 3D artist Cristiano Porfirio has worked in the industry for 11 years, developing many positive working habits alongside his amazing artwork. Find out more…

Cristiano's Artstation


Tell us a little bit about yourself: Who are you, what do you do, and where are you located?


Art has always captivated me. Ever since I was a child I've always liked comics, animations, and drawings. I've never had any doubt about what I would it pursue as a career. I started working with graphic design and soon after I began working with 3D which has been a very gratifying personal choice.

I've been working for about 11 years in this area, with advertising projects, characters, and environments for animations and games. I am currently self-employed, providing services for some agencies and studios in Brazil and worldwide.


What was the workflow behind your latest gallery image? Where did the idea come from?


The idea for this art came to me when I watched the movie Soul from Pixar. I was delighted with the script, settings, and characters. I was really inspired by it and I thought about using it as a reference for my design and added to some other animations that I also like a lot.

At that moment I had the idea of doing something honoring the teachers and also acknowledging and appreciating some characteristics of my country.

I looked for some character references for clothes and sets and then I started the project. For this work I followed the pipeline of a studio with an animation production: reference search, blocking, modeling, textures, shaders, lighting, rendering, and post-production.

owl first flight render model flying woods skies


What challenges did the image present? Did you learn something new?


I believe that one of the challenges was to prepare a very complex scene, with a lot of elements and try to bring out all of them, including the elements of the scenarios that were very important for the composition of the scene.

It was also a little daunting to develop something from such a well-known reference and of such quality as a Pixar movie, and manage to achieve a satisfying result.

I feel that I have achieved that and I am very happy about it. I believe the image came out just as I imagined and I'm sure that it is very gratifying for any artist.

While working on this project, I learned not to impose limitations on myself because at the beginning I did imagine how complex the scene could be, and used that as motivation to do the best job possible. I can say that the whole process was very enjoyable and that I learned and advanced a lot by working on it.


How do you keep your portfolio up-to-date? Any tips?


I usually try to produce my own personal projects, even in parallel with other jobs for clients. I block a couple of hours of my day for this, as this is the only way to keep the portfolio up-to-date and, above all, keep improving it.

I recommend that anyone interested in entering this area does this too. In addition to the necessary artistic side of it, dedication is one of the secrets for success and growth in this area.

jesus kids children stylised 3d model design render


What can we expect to see from you next?


At the moment I'm starting a new personal project to study some new lighting and rendering techniques. I hope to finish it soon and I intend to continue creating with dedication and affection in a way that touches people's hearts, and somehow leave a positive mark on their lives, that's my biggest goal.

leather jacket blonde woman selfie render 3d sculpt phone

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