Arthur Sarah Gonçalves: 3D environment artist interview

Arthur Sarah Gonçalves shares some amazing environment concepts and takes us through his workflow that includes Maya and 3D-Coat…

Arthur's profile


Tell us a little bit about yourself: Who are you, what do you do, and where are you located?

Hey artists, my name is Arthur Sarah and I’m a 3D Environment Artist focusing on low-poly scenes and handpainted textures. I’m located now in Sao Paulo, Brazil but I was born in Rio where I used to study computer science, until I learned about 3D and discovered what I would really like to make in the area of games.


What was the workflow behind your latest gallery image? Where did the idea come from?

My workflow is normally the same: first I have to capture and replicate the camera from the concept as closely as possible, and then start the modeling from that. When I have almost finished the modeling I decide which engine I want to finish the artwork in and start to open/organize the UVs, to eventually begin some texture and lighting tests. After that I do a little fixing on post processing and it’s finished. The idea of this scene came from an art contest on Artstation, and the concept is from the amazing Grace Liu.

House of Murky


What challenges did the image present? Did you learn something new?

The image presented some challenges because it was one of my first scenes where I used render layers with fog, adding refraction to the bubbles and camera movement. I learned a lot with every feature and about telling history with a camera in 3D too.


Do you use any other software, either for work or personal projects?

Well, I normally use Maya, 3D Coat, Photoshop, V-Ray. Besides that, I use few times Unity, Marmoset Toolbag, 3Ds Max, Substance Painter, Zbrush, xNormals and who knows which one will be the next program, I’ve been thinking about learning Blender, because it’s new features are looking amazing.


How do you keep your portfolio up-to-date? Any tips?

The first tip is to never stop. I believe in hard work and so every free moment I have that can be spent on studying I do it. It’s okay if you don’t have much free time, but never stop studying and producing, even if it’s a small prop try to do one per month. This way I spend one or two days a month trying to find concepts that would make me happy to transform into 3D. This way I normally work on around 3 projects at the same time to always keep the adrenaline up!


Are you a member of any social media groups? Any favorite hashtags you check on a daily basis?

I’ve been in the group called Ten Thousand Hours on Facebook, where I can see amazing new projects from everyone in the world and it’s awesome to see all the artists growing more and more. Normally I check on the hashtags #Environment  and #Artstation on Instagram, or just filter up on Artstation to concepts and environments.


What can we expect to see from you next?

My new goal for this year is to learn more about ZBrush, Unity, and eventually Blender. With these I plan to make small and simple scenes to facilitate the learning. And while learning these I will do more large environments and improve my hand-painted textures to not forget these too.

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