Andrew Krivulya: hair & fur groomer interview
Freelance 3D hair & fur groomer Andrew Krivulya is a passionate 3D artist and YouTube tutorial content creator currently living in the Ukraine. Check out his interview and channel…
Tell us a little bit about yourself: Who are you, what do you do, and where are you located?
At this time I’m a full-time freelance outsource hair and fur groomer. That is I create hair and fur for game characters, cinematics, adverts, and so on. Before that I managed to work in various fields, but this one is my favorite. Also, in my free time, I work with my YouTube channel where I share the all my 3D knowledge. Since I have been working in 3D since 2009, I have gained some experience. I constantly update my knowledge and learn different programs, after which, again, I share them with my “family” on YouTube. At the moment, I have 8,330 children whom want many tutorials every day. They are very hungry!
At this moment I live in Ukraine, but I like to travel to different countries. I lived on Samui for 7 months, in Batumi for 6 months. Recently I arrived from Turkey where I lived for 1 month, but returned to Ukraine due to bad internet. We have the best internet here.
What was the workflow behind your latest gallery image? Where did the idea come from?
For the dog that I uploaded last, the idea came up a long time ago. I really love Labradors and Golden Retrievers. This is my favorite breed and on Samui I had a dog, which was a mixture of these two breeds. But then, when I lived there, I didn't have enough skills to pass it on to 3D. Now I have built up my skill and happily worked on her fur. In this work, the first time I used the UDIM Workflow, since it allows you to transfer the textures to the model with sufficient quality.
The textures were created in 3D-Coat and Substance Painter. UV sets in Rizom UV. For fur, as usual, I used Ornatrix for 3ds Max and Maya. In Maya I really like to draw guides, there it is much more conveniently implemented. I rendered it in 3ds Max, because I really like the Forest Pack for creating grass. Mash in Maya seemed to me not very convenient. The render engine was V-Ray Next, as it still has the best realistic material for fur and hair.
Are you a member of any social media groups? Any favorite hashtags you check on a daily basis?
On Instagram, I check out these hashtags: #3d #artstationhq #octane #redhisft #dreamsps4 #stylized. There are a lot of interesting works that inspire and give new ideas every day, using these hashtags. I try to develop constantly.
What challenges did the image present? Did you learn something new?
In this work, I leveled up work with fur to a new level, and also learned how to make fast UDIM UVs in RizomUV. I studied the UDIM workflow in Substance Painter and V-Ray Next – I even wrote a lesson about it:
Before that, I didn't know how to render UDIM materials in V-Ray with faster workflow. More precisely, I used a slightly different method without V-Ray HDRI - using MultiSubTex, which is very inconvenient.
Do you use any other software, either for work or personal projects?
Yes, I constantly try to find new programs, plugins, and add-ons to speed up my work. For example, I recently discovered Blender and Creative Bundle for HardSurface modeling by Blender Guppy. He has a lot of lessons about this topic on his channel. I like this plugin because it speeds up the process of creating complex hard surface models, which I also sometimes like to do.
I also recently started doing the One Hour Challenge in DreamsPS4, a cool app that lets you create art and other things with the PS4 Move + PS4 Camera. It trains the imagination and understanding of 3D space. I like this technology more than a VR helmet. Eyes don’t get so tired with it, but there are the same two manipulators that allow you to draw, sculpt, create your own music, and much more.
How do you keep your portfolio up-to-date? Any tips?
There is no secret here. I just know that if I don't update my portfolio, I will lose customers from the Artstation and other sites. Every second thousands of jobs are uploaded there, so I try to do an update in a timely manner. Even if I am very busy with work, I allocate weekends and any free time to create my projects.
My secret is simple: getting up at 6 in the morning, sport, shower, and go to create something awesome. Every day I go to bed at the same time: this allows me to stay awake throughout the day. Of course I take a break for 15 minutes every 45 minutes.
What are your artistic ambitions?
Honestly, I’m not trying to impress anyone. I try not to think about it and just do what I love. Usually the pursuit of likes, some super-goals, leads to loss of health and destruction. My main idea is to do what I really like, get high on that and not lose customers so that I have money for travel, development, and so on. Of course, I am pleased to receive awards, public recognition, and so on, but I don't turn it into crazy fanaticism. I just take it as a reward for my work. I believe that there are no awesome Gods in art. There are just crazy hard workers who are madly in love with their work and I relate myself to them. The main thing is not to relax and constantly do something that brings pleasure and most importantly – development.
Who are your favorite artists, traditional or digital, and can you explain why?
I will try to highlight my favorites:
- Raphael Lacoste for his ability to convey the atmosphere and mood.
- Queen Studios impresses with very realistic sculptures.
- Aaron Sims for monster design and realism.
- Jasmin Habezai-Fekri for stylization and vibrant colors.
- Hossein Diba, Luc Begun, Enver BK, and Kubisi art for their realistic characters.
- Chuvabak displays amazing ideas with monsters and I'm a fan of his animations.
- Jakub Rozalski has an amazing drawing technique, interesting subjects, and work in general.
- Artem Chebokha and Yuri Hill; I really like the color scheme in their works.
- Daniel Hahn has nice hard surfacing.
- Lynn Chen for her cute animals; I love this style.
- 3Q STUDIO, Shuhang Ye, Mam BA, and Purple Moon create awesome characters
I probably don’t remember everyone. There are really a lot of them! With the advent of Artstation, I have already followed so many. It’s probably easier to go to my profile and see them all!
What can we expect to see from you next?
I find it's much more intriguing when artists don't reveal their secrets, so I'll just say that I'm working on several tutorials, along with a few personal projects that will stay hidden until they're ready. Stay tuned!