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Alex Treviño: 3D artist interview 2020

Alex Treviño

3d artist

Since the last interview, new things have happened. The Junk Shop was selected to be the splash screen for Blender 2.81, and this got me a lot of attention and work gigs.” Find out what 3D artist Alex Treviño has been up to lately…

3dtotal

Tell us a little bit about yourself: Who are you, what do you do, and where are you located?

Alex

I'm Alex Treviño, the Visual Storytelling animal; a self-thought 3D Artist focused on making artwork tales and share the process for educational purposes. The main goal of the project AENDOM is to make video games, but before that, I will make more 3D illustrations and a short film.  I’m currently located in Monterrey, Mexico.

The Junk Shop Close-up on Girl

3dtotal

It’s been 2 years since we last interviewed you – what has changed in the meantime? Have you evolved as an artist, or had any life changes?

Alex

Since the last interview, new things have happened. The Junk Shop was selected to be the splash screen for Blender 2.81, and this got me a lot of attention and work gigs. I'm still learning 3D, and now I'm focused on learning rigging and animation. So expect a small loop animation for my next project.

3dtotal

What was the workflow behind your latest gallery image? Where did the idea come from?

Alex

For this project, I was looking to do a character bust, and the concept of Guillaume Singelin was a perfect fit for the job. To make the Space Cadet, I used Blender to model. Substance Painter to texture it, adding patterns with Substance Designer. Rendered with Blender Cycles and finally post-produced with Photoshop.

3dtotal

What challenges did the image present? Did you learn something new?

Alex

The hair was the most complex part of the project. The shape of the hair is very stylish and doing it with hair particles was something I had to do several times to achieve a good looking hair. Also, I learned how to make pattern generators in Substance Designer to use them in Substance Painter.

DJ Electro Lizard

3dtotal

Do you use any other software, either for work or personal projects?

Alex

When I started in 3D, I used 3ds Max and learned a little bit of Maya too. But my preferred tools are Blender for modeling and rendering, Substance Painter to texture, Substance Designer to make patterns, Marmoset Toolbag to make quick videos, Photoshop for post-production, and Premiere to edit videos.

3dtotal

How do you keep your portfolio up-to-date? Any tips?

Alex

For my portfolio, I think quality is better than quantity. I only put my personal projects, because those display best what I like to do and show the latest techniques I've learned. I never put in paid projects because they don't always represent well what I'm capable of doing, or are too focused on one subject. I try to create one personal project per year minimum.

3dtotal

Are you a member of any social media groups? Any favorite hashtags you check on a daily basis?

Alex

I mainly use Instagram to view art accounts and hashtags of my interest like #b3d and #madewithsubstance. Facebook art groups like Level Up! or 10Khours. Artstation to see the newest projects in high quality. Youtube to show my process on video. And Goodreads to save my list of books I read and the ones I want to.

3dtotal

What are your artistic ambitions?

Alex

The main goal of the AENDOM project is to make video games, but before that, I have to learn more things like rigging and animation.  After that, I will focus on creating a simple short film before committing to make the first video game. The priority is not to make the game in the shortest time possible, but to learn well each stage of this process.

3dtotal

Who are your favorite artists, traditional or digital, and can you explain why?

Alex

I have a list of artists who encourage me a lot. Chad and Jared Moldenhauer, creators of the game Cuphead are important to me, because they made me think that it is not necessary to have a giant team to achieve something giant. Simon Lee (Spiderzero) is a great sculptor, and I like the way he gives the illusion of movement to his sculptures, as well as the fact that he has changed his profession, giving up developing websites for sculpting, something I went through myself. Finally I want to mention Rafael Grassetti who I admire very much for his quality and speed in creating spectacular artworks.

3dtotal

What can we expect to see from you next?

Alex

Now I'm creating a new piece with the help of a collaborator. I'm going to learn rigging and animation with this new project to be able to deliver more than only an image. This project will take longer than usual, not only because of the number of things to learn but also rendering times to make a video. Expect this in 2021.

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