Top 10 tutorials from the past 3 months

Check out the most popular new tutorials on 3dtotal in the last 3 months, including ray tracing in Unreal, sculpting characters in ZBrush, and painting stylized creatures…
Introduction to Ray Tracing in Unreal Engine
Learn how to enable and make the most out of the new Real-Time Ray Tracing features in Unreal Engine…

Realistic eye texture painting
In this tutorial you will learn to create a realistic eye texture, step by step, from start to finish…

Sculpting an old man in ZBrush
Naghi Hamidi takes us through the ZBrush workflow behind his old man sculpt entitled “The Salesman”…

Creating a Stylized Character in ZBrush, Maya, and Substance Painter
Yulia Sokolova is a freelance 2D/3D character artist and tutorial instructor working with Disney, Envato, and mobile games studios. She is currently focused on modeling 3D characters for games and animated movies.

10 common mistakes for beginner artists, and how to avoid them
3D character artist Tarik Takasu offers a wealth of great advice for artists who are just beginning their journey, including tips on portfolios, presentation, and character sculpting…

Create a stylized fantasy feline
SFTI: Creatures and Monsters artist, April Prime, demonstrates how she illustrates her charming, stylized fantasy characters…

Making of 'Bottles of Life'
I am the founder of RenderBurger.com and have worked as a 3D CG Generalist and Lighting Artist for about 10 years.

Poison Ivy brought to life with ZBrush and Maya
Carlos Adrian Gonzalez Villagomez takes us through the step-by-step process for creating his stylized character version of Poison Ivy, taking inspiration from a Gop Gap concept, using ZBrush, Maya, and XGen…

Paint a stylized cat
Concept artist and Digital Painting in Photoshop: Industry Techniques for Beginners contributor, Daria Rashev, details how to create a stylized cat character in a neutral light setting…

Illustrating a cyberpunk scene: composing, paintover & post-processing
In this final chapter, Tek Tan composes a cyberpunk scene using his pre-made 3D assets in Zbrush and Maya, followed by painting over them with various types of lights and shadows in Photoshop, before finishing it with post-processing after rendering in KeyShot...

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