V-Ray for 3ds Max – Quick Tutorial: [GPU] Fur
Take a look at VRayFur and how to use it to create procedural hair and grass using the GPU.
Worn Edges Tutorial
Neil Blevins has posted a new tutorial on how to generate worn edges procedurally in 3ds Max.
Fausto de Martini - Interview
CG Channel have interviewed Fausto de Martini, former 3D art director at Blizzard Entertainment.