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Find out how Ubisoft Montreal used Substance Designer and Substance Painter to texture 98% of Tom Clancy's Rainbow Six Siege.
Assassin's Creed Unity - Engine Trailer
See the technological leap that is the next-gen engine powering Assassin's Creed Unity.
Ubisoft used MotionBuilder for Far Cry 3
See how Ubisoft used Autodesk MotionBuilder to handle the performance capture for Far Cry 3.