Shading A Hard Surface Model - Tutorial
Neil Blevins has posted a new tutorial video, focusing on texturing a robotic mask without unwrapping the model.
There is an ongoing Indiegogo campaign to support the development of XrayUnwrap 2.0 for 3ds Max and Maya.
Create Rocket Plume Using 3ds Max Particle Flow - Tutorial
Pete Draper has a video tutorial on how to create rocket plume using Particle Flow in 3ds Max.