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Features in 3DTotal News and Features

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16th May 2018Comments0

3D character artists André Castro & Gabriel Bona take an in-depth look at 10 habits ...

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14th May 2018Comments0

Territory Studio Creative Director and Visual Effects Supervisor Peter Eszenyi discus ...

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9th May 2018Comments0

Territory Studio Creative Director Marti Romances talks about creating 130 animated s ...

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7th May 2018Comments0

Samuel Berry rounds up his 10 favorite character designs and gets into what makes the ...

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3rd May 2018Comments0

Territory Studio Creative Director Andrew Popplestone, and Creative Lead Sam Munnings ...

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23rd April 2018Comments0

Illustrator Samuel Berry discusses ten unique narrative scenes and what he loves abou ...

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12th April 2018Comments0

Do you have what it takes to land a gig with a legendary game designer? Show us by br ...

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5th April 2018Comments0

Freelance illustrator Samuel Berry demonstrates common color palette mistakes and wha ...

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27th March 2018Comments0

Weta Digital VFX Supervisor Chris White goes into depth about creating the FX for

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20th March 2018Comments0

No stranger to the Marvel Cinematic Universe is Scanline VFX Supervisor Bryan Grill w ...

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14th March 2018Comments0

Concept artist Arturo Gutierrez G. offers practical advice for painting digitally on ...

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9th March 2018Comments0

Chris McCabe examines 5 ways to inject personality into your characters, from clothin ...

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7th March 2018Comments0

Leon Tukker and Tyler Edlin reveal secrets to improve your workflow when creating sci ...

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22nd February 2018Comments0

Chris McCabe explores the ways in which a scene can tell a narrative, from facial exp ...

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20th February 2018Comments0

TurboSquid is aiming to make your life a lot easier with their elegant site redesign ...

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13th February 2018Comments0

Illustrator and concept artist Álvaro Escudero takes a look at 10 classic paintings ...

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29th January 2018Comments3

Concept artist Chris McCabe takes a look at 5 common composition mistakes, and how to ...

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25th January 2018Comments0

Greg Mitchell talks about his journey into cinematic storytelling and motion capture ...

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17th January 2018Comments0

Trevor Hogg chats to Iloura VFX Supervisor Glenn Melenhorst about creating digital rh ...

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15th January 2018Comments0

TurboSquid's StemCell could be the standardization revolution of the decade...

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12th January 2018Comments0

Character animation studio Blue Zoo created the cute Lynx & Birds short for Christmas ...

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11th January 2018Comments0

Designer David Graham offers some brilliant guidance on getting started in a new fiel ...

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9th January 2018Comments

Tyler Edlin chat's to Kalen Chock about art for indie game design.

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5th January 2018Comments0

Take a closer look at the courses currently on offer at the CG Master Academy to take ...

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1st January 2018Comments0

With the new year comes a chance to kickstart your art – check out these resolution ...

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25th December 2017Comments0

"Mythical Beasts” artist Jordan Walker delivers five tips for getting the most out ...

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21st December 2017Comments0

Concept artist and creative assistant Arturo Gutiérrez takes a close look at what ma ...

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14th December 2017Comments0

Brett Ineson, president and CTO of Animatrik, talks about the creation of supervillai ...

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22nd November 2017Comments0

Samuel Berry provides advice on some crucial aspects of creating realistic and effect ...

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21st November 2017Comments0

"Mythical Beasts” artist, Kate Pfeilschiefter gives us five essential principles wh ...

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2nd November 2017Comments0

Odd School in Lisbon, Portugal, has an array of advanced courses covering everything ...

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26th October 2017Comments0

Samuel Berry braves the storm to bring us some quality tips to create easy weather ef ...

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23rd October 2017Comments0

Senior Concept Artist, Sergey Musin offers up five ways to generate fresh concepts...

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19th October 2017Comments0

"Arturo Gutiérrez offers 6 techniques to use in your concept art to successfully con ...

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17th October 2017Comments0

The Sony Pictures Imageworks team created some first-class VFX for the new Kingsm ...

 
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