Solitudeby Mateus Kurzhals
Solitudeby Mateus Kurzhals
Solitudeby Mateus Kurzhals
Solitudeby Mateus Kurzhals

New personal project with a personal meaning
Every asset was created from scratch.
Character was sculpted on Zbrush. I used marvelouse for the clothes and I detailed it on zbrush as well.
Most of the scattered vegetation was created from scratch with speed tree or maya.
The main tree stump was sculpted In zbrush.
Most of the assets were textured with substance painter. I used lots materials created in substance designer specificaly for this project. The rifle was modeled on maya in high poly for subdvision.
Render was done with Arnold
All the Comp was done in Photoshop.

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